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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - WebGPU - Skinning Points</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Skinning Points
</div>
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/",
"three/nodes": "./jsm/nodes/Nodes.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import * as Nodes from 'three/nodes';
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
import WebGPU from 'three/addons/capabilities/WebGPU.js';
import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
let camera, scene, renderer;
let mixer, clock;
init();
function init() {
if ( WebGPU.isAvailable() === false ) {
document.body.appendChild( WebGPU.getErrorMessage() );
throw new Error( 'No WebGPU support' );
}
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 100, 200, 300 );
scene = new THREE.Scene();
camera.lookAt( 0, 100, 0 );
clock = new THREE.Clock();
const loader = new FBXLoader();
loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
mixer = new THREE.AnimationMixer( object );
const action = mixer.clipAction( object.animations[ 0 ] );
action.play();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.visible = false;
const materialPoints = new Nodes.PointsNodeMaterial();
materialPoints.colorNode = new Nodes.UniformNode( new THREE.Color() );
materialPoints.positionNode = new Nodes.SkinningNode( child );
const pointCloud = new THREE.Points( child.geometry, materialPoints );
scene.add( pointCloud );
}
} );
scene.add( object );
} );
//renderer
renderer = new WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
}
</script>
</body>
</html>