You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
165 lines
4.2 KiB
165 lines
4.2 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js - WebGPU - Skinning Instancing</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Skinning Instancing
|
||
|
</div>
|
||
|
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/",
|
||
|
"three/nodes": "./jsm/nodes/Nodes.js"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
import * as Nodes from 'three/nodes';
|
||
|
|
||
|
import { mix, range, color, oscSine, timerLocal } from 'three/nodes';
|
||
|
|
||
|
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
|
||
|
|
||
|
import WebGPU from 'three/addons/capabilities/WebGPU.js';
|
||
|
import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
|
||
|
|
||
|
let camera, scene, renderer;
|
||
|
|
||
|
let mixer, clock;
|
||
|
|
||
|
init();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
if ( WebGPU.isAvailable() === false ) {
|
||
|
|
||
|
document.body.appendChild( WebGPU.getErrorMessage() );
|
||
|
|
||
|
throw new Error( 'No WebGPU support' );
|
||
|
|
||
|
}
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 100 );
|
||
|
camera.position.set( 1, 2, 3 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
camera.lookAt( 0, 1, 0 );
|
||
|
|
||
|
clock = new THREE.Clock();
|
||
|
|
||
|
//lights
|
||
|
|
||
|
const centerLight = new THREE.PointLight( 0xff9900, 1, 100 );
|
||
|
centerLight.position.y = 4.5;
|
||
|
centerLight.position.z = - 2;
|
||
|
centerLight.power = 1700;
|
||
|
scene.add( centerLight );
|
||
|
|
||
|
const cameraLight = new THREE.PointLight( 0x0099ff, 1, 100 );
|
||
|
cameraLight.power = 1700;
|
||
|
camera.add( cameraLight );
|
||
|
scene.add( camera );
|
||
|
|
||
|
const loader = new FBXLoader();
|
||
|
loader.load( 'models/fbx/Samba Dancing.fbx', ( object ) => {
|
||
|
|
||
|
object.scale.setScalar( .01 );
|
||
|
|
||
|
mixer = new THREE.AnimationMixer( object );
|
||
|
|
||
|
const action = mixer.clipAction( object.animations[ 0 ] );
|
||
|
action.play();
|
||
|
|
||
|
const instanceCount = 30;
|
||
|
const dummy = new THREE.Object3D();
|
||
|
|
||
|
object.traverse( ( child ) => {
|
||
|
|
||
|
if ( child.isMesh ) {
|
||
|
|
||
|
const oscNode = oscSine( timerLocal( .1 ) );
|
||
|
|
||
|
// random colors between instances from 0x000000 to 0xFFFFFF
|
||
|
const randomColors = range( new THREE.Color( 0x000000 ), new THREE.Color( 0xFFFFFF ) );
|
||
|
|
||
|
// random [ 0, 1 ] values between instances
|
||
|
const randomMetalness = range( 0, 1 );
|
||
|
|
||
|
child.material = new Nodes.MeshStandardNodeMaterial();
|
||
|
child.material.roughness = .1;
|
||
|
child.material.metalnessNode = mix( 0.0, randomMetalness, oscNode );
|
||
|
child.material.colorNode = mix( color( 0xFFFFFF ), randomColors, oscNode );
|
||
|
|
||
|
child.isInstancedMesh = true;
|
||
|
child.instanceMatrix = new THREE.InstancedBufferAttribute( new Float32Array( instanceCount * 16 ), 16 );
|
||
|
child.count = instanceCount;
|
||
|
|
||
|
for ( let i = 0; i < instanceCount; i ++ ) {
|
||
|
|
||
|
dummy.position.x = - 200 + ( ( i % 5 ) * 70 );
|
||
|
dummy.position.z = Math.floor( i / 5 ) * - 200;
|
||
|
|
||
|
dummy.updateMatrix();
|
||
|
|
||
|
dummy.matrix.toArray( child.instanceMatrix.array, i * 16 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
scene.add( object );
|
||
|
|
||
|
} );
|
||
|
|
||
|
//renderer
|
||
|
|
||
|
renderer = new WebGPURenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
renderer.setAnimationLoop( animate );
|
||
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
||
|
renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, .17 );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
const delta = clock.getDelta();
|
||
|
|
||
|
if ( mixer ) mixer.update( delta );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|