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150 lines
4.3 KiB
150 lines
4.3 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - GLTFloader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
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Battle Damaged Sci-fi Helmet by
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<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/",
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"three/nodes": "./jsm/nodes/Nodes.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import * as Nodes from 'three/nodes';
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import WebGPU from 'three/addons/capabilities/WebGPU.js';
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import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let camera, scene, renderer;
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init();
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render();
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function init() {
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if ( WebGPU.isAvailable() === false ) {
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document.body.appendChild( WebGPU.getErrorMessage() );
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throw new Error( 'No WebGPU support' );
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}
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 1.8, 0.6, 2.7 );
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scene = new THREE.Scene();
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const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
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const cubeTexture = new RGBMLoader()
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.setMaxRange( 16 )
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.setPath( './textures/cube/pisaRGBM16/' )
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.loadCubemap( rgbmUrls );
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cubeTexture.generateMipmaps = true;
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cubeTexture.minFilter = THREE.LinearMipmapLinearFilter;
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scene.environmentNode = new Nodes.CubeTextureNode( cubeTexture );
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scene.backgroundNode = scene.environmentNode;
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const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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//const light = new THREE.PointLight( 0xffffff );
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//camera.add( light );
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const mesh = gltf.scene.children[ 0 ];
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const nodeMaterial = Nodes.NodeMaterial.fromMaterial( mesh.material );
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nodeMaterial.normalNode = Nodes.normalMap( Nodes.texture( nodeMaterial.normalMap ) );
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nodeMaterial.normalMap = null; // ignore non-node normalMap material
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// optional: use tangent to compute normalMap
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mesh.geometry.computeTangents();
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mesh.material = nodeMaterial;
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scene.add( gltf.scene );
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render();
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} );
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renderer = new WebGPURenderer();
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/*// WebGLRenderer comparation test
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.toneMappingExposure = 1;
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scene.environment = cubeTexture;
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document.getElementById( 'info' ).innerText = 'WebGL';
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/**/
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( render );
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renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
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renderer.outputEncoding = THREE.sRGBEncoding;
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container.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 2;
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controls.maxDistance = 10;
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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