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					212 lines
				
				4.7 KiB
			
		
		
			
		
	
	
					212 lines
				
				4.7 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js - WebGPU - Instance Uniform</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform
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										</div>
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/",
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													"three/nodes": "./jsm/nodes/Nodes.js"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { MeshStandardNodeMaterial, NodeUpdateType, Node, uniform, attribute, cubeTexture, add, mul } from 'three/nodes';
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											import WebGPU from 'three/addons/capabilities/WebGPU.js';
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											import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
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											import Stats from 'three/addons/libs/stats.module.js';
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											class InstanceUniformNode extends Node {
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												constructor() {
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													super( 'vec3' );
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													this.updateType = NodeUpdateType.OBJECT;
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													this.uniformNode = uniform( new THREE.Color() );
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												}
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												update( frame ) {
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													const mesh = frame.object;
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													const meshColor = mesh.color;
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													this.uniformNode.value.copy( meshColor );
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												}
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												generate( builder, output ) {
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													return this.uniformNode.build( builder, output );
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												}
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											}
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											let stats;
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											let camera, scene, renderer;
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											let controls;
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											const objects = [];
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											init();
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											function init() {
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												if ( WebGPU.isAvailable() === false ) {
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													document.body.appendChild( WebGPU.getErrorMessage() );
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													throw new Error( 'No WebGPU support' );
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												}
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
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												camera.position.set( 0, 200, 1200 );
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												scene = new THREE.Scene();
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												// Grid
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												const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
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												helper.material.colorNode = attribute( 'color' );
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												helper.position.y = - 75;
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												scene.add( helper );
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												// CubeMap
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												const path = 'textures/cube/SwedishRoyalCastle/';
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												const format = '.jpg';
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												const urls = [
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													path + 'px' + format, path + 'nx' + format,
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													path + 'py' + format, path + 'ny' + format,
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													path + 'pz' + format, path + 'nz' + format
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												];
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												const cTexture = new THREE.CubeTextureLoader().load( urls );
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												// Materials
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												const instanceUniform = new InstanceUniformNode();
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												const cubeTextureNode = cubeTexture( cTexture );
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												const material = new MeshStandardNodeMaterial();
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												material.colorNode = add( instanceUniform, cubeTextureNode );
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												material.emissiveNode = mul( instanceUniform, cubeTextureNode );
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												// Geometry
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												const geometry = new TeapotGeometry( 50, 18 );
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												for ( let i = 0, l = 12; i < l; i ++ ) {
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													addMesh( geometry, material );
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												}
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												//
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												renderer = new WebGPURenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.setAnimationLoop( animate );
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												container.appendChild( renderer.domElement );
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												//
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												controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 400;
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												controls.maxDistance = 2000;
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function addMesh( geometry, material ) {
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												const mesh = new THREE.Mesh( geometry, material );
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												mesh.color = new THREE.Color( Math.random() * 0xffffff );
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												mesh.position.x = ( objects.length % 4 ) * 200 - 300;
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												mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
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												mesh.rotation.x = Math.random() * 200 - 100;
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												mesh.rotation.y = Math.random() * 200 - 100;
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												mesh.rotation.z = Math.random() * 200 - 100;
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												objects.push( mesh );
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												scene.add( mesh );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												for ( let i = 0, l = objects.length; i < l; i ++ ) {
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													const object = objects[ i ];
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													object.rotation.x += 0.01;
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													object.rotation.y += 0.005;
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												}
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												renderer.render( scene, camera );
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												stats.update();
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											}
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										</script>
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									</body>
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								</html>
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