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2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - cubemap mix</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Mix Two CubeMaps<br />
Battle Damaged Sci-fi Helmet by
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/",
"three/nodes": "./jsm/nodes/Nodes.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import * as Nodes from 'three/nodes';
import { mix, oscSine, timerLocal, cubeTexture, context, float } from 'three/nodes';
import WebGPU from 'three/addons/capabilities/WebGPU.js';
import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
let camera, scene, renderer;
init();
function init() {
if ( WebGPU.isAvailable() === false ) {
document.body.appendChild( WebGPU.getErrorMessage() );
throw new Error( 'No WebGPU support' );
}
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.6, 2.7 );
scene = new THREE.Scene();
const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
const cube1Texture = new RGBMLoader()
.setMaxRange( 16 )
.setPath( './textures/cube/pisaRGBM16/' )
.loadCubemap( rgbmUrls );
cube1Texture.generateMipmaps = true;
cube1Texture.minFilter = THREE.LinearMipmapLinearFilter;
const cube2Urls = [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ];
const cube2Texture = new THREE.CubeTextureLoader()
.setPath( './textures/cube/MilkyWay/' )
.load( cube2Urls );
cube2Texture.generateMipmaps = true;
cube2Texture.minFilter = THREE.LinearMipmapLinearFilter;
scene.environmentNode = mix( cubeTexture( cube2Texture ), cubeTexture( cube1Texture ), oscSine( timerLocal( .1 ) ) );
scene.backgroundNode = context( scene.environmentNode, {
levelNode: float( 9 ) // @TODO: currently it uses mipmaps value, I think it should be replaced for [0,1]
} );
const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
scene.add( gltf.scene );
} );
renderer = new WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.setAnimationLoop( render );
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 10;
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>