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					233 lines
				
				6.1 KiB
			
		
		
			
		
	
	
					233 lines
				
				6.1 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - ShadowMapViewer example </title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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										<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - ShadowMapViewer example by <a href="https://github.com/arya-s">arya-s</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { ShadowMapViewer } from 'three/addons/utils/ShadowMapViewer.js';
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											let camera, scene, renderer, clock, stats;
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											let dirLight, spotLight;
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											let torusKnot, cube;
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											let dirLightShadowMapViewer, spotLightShadowMapViewer;
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											init();
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											animate();
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											function init() {
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												initScene();
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												initShadowMapViewers();
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												initMisc();
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												document.body.appendChild( renderer.domElement );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function initScene() {
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 0, 15, 35 );
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												scene = new THREE.Scene();
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												// Lights
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												scene.add( new THREE.AmbientLight( 0x404040 ) );
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												spotLight = new THREE.SpotLight( 0xffffff );
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												spotLight.name = 'Spot Light';
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												spotLight.angle = Math.PI / 5;
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												spotLight.penumbra = 0.3;
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												spotLight.position.set( 10, 10, 5 );
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												spotLight.castShadow = true;
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												spotLight.shadow.camera.near = 8;
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												spotLight.shadow.camera.far = 30;
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												spotLight.shadow.mapSize.width = 1024;
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												spotLight.shadow.mapSize.height = 1024;
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												scene.add( spotLight );
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												scene.add( new THREE.CameraHelper( spotLight.shadow.camera ) );
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												dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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												dirLight.name = 'Dir. Light';
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												dirLight.position.set( 0, 10, 0 );
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												dirLight.castShadow = true;
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												dirLight.shadow.camera.near = 1;
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												dirLight.shadow.camera.far = 10;
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												dirLight.shadow.camera.right = 15;
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												dirLight.shadow.camera.left = - 15;
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												dirLight.shadow.camera.top	= 15;
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												dirLight.shadow.camera.bottom = - 15;
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												dirLight.shadow.mapSize.width = 1024;
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												dirLight.shadow.mapSize.height = 1024;
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												scene.add( dirLight );
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												scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
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												// Geometry
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												let geometry = new THREE.TorusKnotGeometry( 25, 8, 75, 20 );
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												let material = new THREE.MeshPhongMaterial( {
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													color: 0xff0000,
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													shininess: 150,
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													specular: 0x222222
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												} );
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												torusKnot = new THREE.Mesh( geometry, material );
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												torusKnot.scale.multiplyScalar( 1 / 18 );
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												torusKnot.position.y = 3;
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												torusKnot.castShadow = true;
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												torusKnot.receiveShadow = true;
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												scene.add( torusKnot );
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												geometry = new THREE.BoxGeometry( 3, 3, 3 );
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												cube = new THREE.Mesh( geometry, material );
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												cube.position.set( 8, 3, 8 );
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												cube.castShadow = true;
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												cube.receiveShadow = true;
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												scene.add( cube );
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												geometry = new THREE.BoxGeometry( 10, 0.15, 10 );
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												material = new THREE.MeshPhongMaterial( {
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													color: 0xa0adaf,
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													shininess: 150,
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													specular: 0x111111
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												} );
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												const ground = new THREE.Mesh( geometry, material );
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												ground.scale.multiplyScalar( 3 );
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												ground.castShadow = false;
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												ground.receiveShadow = true;
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												scene.add( ground );
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											}
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											function initShadowMapViewers() {
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												dirLightShadowMapViewer = new ShadowMapViewer( dirLight );
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												spotLightShadowMapViewer = new ShadowMapViewer( spotLight );
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												resizeShadowMapViewers();
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											}
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											function initMisc() {
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.shadowMap.enabled = true;
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												renderer.shadowMap.type = THREE.BasicShadowMap;
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												// Mouse control
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.target.set( 0, 2, 0 );
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												controls.update();
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												clock = new THREE.Clock();
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												stats = new Stats();
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												document.body.appendChild( stats.dom );
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											}
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											function resizeShadowMapViewers() {
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												const size = window.innerWidth * 0.15;
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												dirLightShadowMapViewer.position.x = 10;
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												dirLightShadowMapViewer.position.y = 10;
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												dirLightShadowMapViewer.size.width = size;
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												dirLightShadowMapViewer.size.height = size;
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												dirLightShadowMapViewer.update(); //Required when setting position or size directly
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												spotLightShadowMapViewer.size.set( size, size );
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												spotLightShadowMapViewer.position.set( size + 20, 10 );
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												// spotLightShadowMapViewer.update();	//NOT required because .set updates automatically
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												resizeShadowMapViewers();
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												dirLightShadowMapViewer.updateForWindowResize();
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												spotLightShadowMapViewer.updateForWindowResize();
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function renderScene() {
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												renderer.render( scene, camera );
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											}
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											function renderShadowMapViewers() {
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												dirLightShadowMapViewer.render( renderer );
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												spotLightShadowMapViewer.render( renderer );
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											}
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											function render() {
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												const delta = clock.getDelta();
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												renderScene();
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												renderShadowMapViewers();
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												torusKnot.rotation.x += 0.25 * delta;
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												torusKnot.rotation.y += 2 * delta;
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												torusKnot.rotation.z += 1 * delta;
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												cube.rotation.x += 0.25 * delta;
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												cube.rotation.y += 2 * delta;
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												cube.rotation.z += 1 * delta;
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											}
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										</script>
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									</body>
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								</html>
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