You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					215 lines
				
				5.2 KiB
			
		
		
			
		
	
	
					215 lines
				
				5.2 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js webgl - shaders - ocean</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="container"></div>
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import Stats from 'three/addons/libs/stats.module.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
							 | 
						||
| 
								 | 
							
											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
											import { Water } from 'three/addons/objects/Water.js';
							 | 
						||
| 
								 | 
							
											import { Sky } from 'three/addons/objects/Sky.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let container, stats;
							 | 
						||
| 
								 | 
							
											let camera, scene, renderer;
							 | 
						||
| 
								 | 
							
											let controls, water, sun, mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												container = document.getElementById( 'container' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer();
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												renderer.toneMapping = THREE.ACESFilmicToneMapping;
							 | 
						||
| 
								 | 
							
												container.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
							 | 
						||
| 
								 | 
							
												camera.position.set( 30, 30, 100 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sun = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Water
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												water = new Water(
							 | 
						||
| 
								 | 
							
													waterGeometry,
							 | 
						||
| 
								 | 
							
													{
							 | 
						||
| 
								 | 
							
														textureWidth: 512,
							 | 
						||
| 
								 | 
							
														textureHeight: 512,
							 | 
						||
| 
								 | 
							
														waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} ),
							 | 
						||
| 
								 | 
							
														sunDirection: new THREE.Vector3(),
							 | 
						||
| 
								 | 
							
														sunColor: 0xffffff,
							 | 
						||
| 
								 | 
							
														waterColor: 0x001e0f,
							 | 
						||
| 
								 | 
							
														distortionScale: 3.7,
							 | 
						||
| 
								 | 
							
														fog: scene.fog !== undefined
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												water.rotation.x = - Math.PI / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( water );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Skybox
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sky = new Sky();
							 | 
						||
| 
								 | 
							
												sky.scale.setScalar( 10000 );
							 | 
						||
| 
								 | 
							
												scene.add( sky );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const skyUniforms = sky.material.uniforms;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												skyUniforms[ 'turbidity' ].value = 10;
							 | 
						||
| 
								 | 
							
												skyUniforms[ 'rayleigh' ].value = 2;
							 | 
						||
| 
								 | 
							
												skyUniforms[ 'mieCoefficient' ].value = 0.005;
							 | 
						||
| 
								 | 
							
												skyUniforms[ 'mieDirectionalG' ].value = 0.8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const parameters = {
							 | 
						||
| 
								 | 
							
													elevation: 2,
							 | 
						||
| 
								 | 
							
													azimuth: 180
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pmremGenerator = new THREE.PMREMGenerator( renderer );
							 | 
						||
| 
								 | 
							
												let renderTarget;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												function updateSun() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
							 | 
						||
| 
								 | 
							
													const theta = THREE.MathUtils.degToRad( parameters.azimuth );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													sun.setFromSphericalCoords( 1, phi, theta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
							 | 
						||
| 
								 | 
							
													water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( renderTarget !== undefined ) renderTarget.dispose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													renderTarget = pmremGenerator.fromScene( sky );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scene.environment = renderTarget.texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												updateSun();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometry = new THREE.BoxGeometry( 30, 30, 30 );
							 | 
						||
| 
								 | 
							
												const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh = new THREE.Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
												scene.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.maxPolarAngle = Math.PI * 0.495;
							 | 
						||
| 
								 | 
							
												controls.target.set( 0, 10, 0 );
							 | 
						||
| 
								 | 
							
												controls.minDistance = 40.0;
							 | 
						||
| 
								 | 
							
												controls.maxDistance = 200.0;
							 | 
						||
| 
								 | 
							
												controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats = new Stats();
							 | 
						||
| 
								 | 
							
												container.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// GUI
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const gui = new GUI();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const folderSky = gui.addFolder( 'Sky' );
							 | 
						||
| 
								 | 
							
												folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
							 | 
						||
| 
								 | 
							
												folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
							 | 
						||
| 
								 | 
							
												folderSky.open();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const waterUniforms = water.material.uniforms;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const folderWater = gui.addFolder( 'Water' );
							 | 
						||
| 
								 | 
							
												folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
							 | 
						||
| 
								 | 
							
												folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
							 | 
						||
| 
								 | 
							
												folderWater.open();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const time = performance.now() * 0.001;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.position.y = Math.sin( time ) * 20 + 5;
							 | 
						||
| 
								 | 
							
												mesh.rotation.x = time * 0.5;
							 | 
						||
| 
								 | 
							
												mesh.rotation.z = time * 0.51;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |