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					201 lines
				
				5.1 KiB
			
		
		
			
		
	
	
					201 lines
				
				5.1 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - postprocessing manual taa and ssaa</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Temporal Anti-Aliasing (TAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
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											When there is no motion in the scene, the TAA render pass accumulates jittered camera samples<br/>
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											across frames to create a high quality anti-aliased result.<br/><br/>
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											Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize<br/> the effect SSAA levels have one the resulting render quality.
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										</div>
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										<div id="container"></div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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											import { TAARenderPass } from 'three/addons/postprocessing/TAARenderPass.js';
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											import { CopyShader } from 'three/addons/shaders/CopyShader.js';
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											let camera, scene, renderer, composer, copyPass, taaRenderPass, renderPass;
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											let gui, stats;
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											let index = 0;
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											const param = { TAAEnabled: '1', TAASampleLevel: 0 };
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											init();
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											animate();
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											clearGui();
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											function clearGui() {
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												if ( gui ) gui.destroy();
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												gui = new GUI();
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												gui.add( param, 'TAAEnabled', {
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													'Disabled': '0',
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													'Enabled': '1'
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												} ).onFinishChange( function () {
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													if ( taaRenderPass ) {
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														taaRenderPass.enabled = ( param.TAAEnabled === '1' );
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														renderPass.enabled = ( param.TAAEnabled !== '1' );
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													}
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												} );
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												gui.add( param, 'TAASampleLevel', {
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													'Level 0: 1 Sample': 0,
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													'Level 1: 2 Samples': 1,
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													'Level 2: 4 Samples': 2,
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													'Level 3: 8 Samples': 3,
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													'Level 4: 16 Samples': 4,
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													'Level 5: 32 Samples': 5
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												} ).onFinishChange( function () {
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													if ( taaRenderPass ) {
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														taaRenderPass.sampleLevel = param.TAASampleLevel;
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													}
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												} );
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												gui.open();
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											}
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											function init() {
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												const container = document.getElementById( 'container' );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.z = 300;
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												scene = new THREE.Scene();
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												const geometry = new THREE.BoxGeometry( 120, 120, 120 );
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												const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
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												const mesh1 = new THREE.Mesh( geometry, material1 );
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												mesh1.position.x = - 100;
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												scene.add( mesh1 );
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												const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
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												texture.minFilter = THREE.NearestFilter;
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												texture.magFilter = THREE.NearestFilter;
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												texture.anisotropy = 1;
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												texture.generateMipmaps = false;
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												const material2 = new THREE.MeshBasicMaterial( { map: texture } );
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												const mesh2 = new THREE.Mesh( geometry, material2 );
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												mesh2.position.x = 100;
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												scene.add( mesh2 );
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												// postprocessing
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												composer = new EffectComposer( renderer );
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												taaRenderPass = new TAARenderPass( scene, camera );
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												taaRenderPass.unbiased = false;
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												composer.addPass( taaRenderPass );
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												renderPass = new RenderPass( scene, camera );
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												renderPass.enabled = false;
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												composer.addPass( renderPass );
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												copyPass = new ShaderPass( CopyShader );
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												composer.addPass( copyPass );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												const width = window.innerWidth;
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												const height = window.innerHeight;
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												camera.aspect = width / height;
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												camera.updateProjectionMatrix();
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												renderer.setSize( width, height );
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												composer.setSize( width, height );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												index ++;
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												if ( Math.round( index / 200 ) % 2 === 0 ) {
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													for ( let i = 0; i < scene.children.length; i ++ ) {
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														const child = scene.children[ i ];
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														child.rotation.x += 0.005;
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														child.rotation.y += 0.01;
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													}
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													if ( taaRenderPass ) taaRenderPass.accumulate = false;
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												} else {
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													if ( taaRenderPass ) taaRenderPass.accumulate = true;
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												}
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												composer.render();
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												stats.update();
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											}
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										</script>
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									</body>
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								</html>
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