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					129 lines
				
				3.2 KiB
			
		
		
			
		
	
	
					129 lines
				
				3.2 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - postprocessing smaa</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
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										</div>
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										<div id="container"></div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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											let camera, scene, renderer, composer, stats;
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											init();
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											animate();
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											function init() {
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												const container = document.getElementById( 'container' );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.z = 300;
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												scene = new THREE.Scene();
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												const geometry = new THREE.BoxGeometry( 120, 120, 120 );
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												const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
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												const mesh1 = new THREE.Mesh( geometry, material1 );
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												mesh1.position.x = - 100;
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												scene.add( mesh1 );
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												const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
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												texture.anisotropy = 4;
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												const material2 = new THREE.MeshBasicMaterial( { map: texture } );
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												const mesh2 = new THREE.Mesh( geometry, material2 );
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												mesh2.position.x = 100;
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												scene.add( mesh2 );
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												// postprocessing
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												composer = new EffectComposer( renderer );
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												composer.addPass( new RenderPass( scene, camera ) );
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												const pass = new SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
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												composer.addPass( pass );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												const width = window.innerWidth;
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												const height = window.innerHeight;
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												camera.aspect = width / height;
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												camera.updateProjectionMatrix();
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												renderer.setSize( width, height );
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												composer.setSize( width, height );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												stats.begin();
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												for ( let i = 0; i < scene.children.length; i ++ ) {
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													const child = scene.children[ i ];
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													child.rotation.x += 0.005;
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													child.rotation.y += 0.01;
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												}
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												composer.render();
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												stats.end();
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											}
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										</script>
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									</body>
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								</html>
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