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					136 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					136 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - postprocessing - afterimage</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js';
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											let camera, scene, renderer, composer;
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											let mesh;
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											let afterimagePass;
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											const params = {
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												enable: true
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											};
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											init();
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											createGUI();
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											animate();
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											function init() {
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.z = 400;
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												scene = new THREE.Scene();
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												scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
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												const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 );
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												const material = new THREE.MeshNormalMaterial();
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												mesh = new THREE.Mesh( geometry, material );
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												scene.add( mesh );
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												// postprocessing
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												composer = new EffectComposer( renderer );
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												composer.addPass( new RenderPass( scene, camera ) );
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												afterimagePass = new AfterimagePass();
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												composer.addPass( afterimagePass );
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												window.addEventListener( 'resize', onWindowResize );
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												if ( typeof TESTING !== 'undefined' ) {
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													for ( let i = 0; i < 45; i ++ ) {
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														render();
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													}
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												}
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											}
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											function createGUI() {
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												const gui = new GUI( { name: 'Damp setting' } );
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												gui.add( afterimagePass.uniforms[ 'damp' ], 'value', 0, 1 ).step( 0.001 );
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												gui.add( params, 'enable' );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												composer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function render() {
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												mesh.rotation.x += 0.005;
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												mesh.rotation.y += 0.01;
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												if ( params.enable ) {
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													composer.render();
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												} else {
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													renderer.render( scene, camera );
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												}
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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											}
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										</script>
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									</body>
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								</html>
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