You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
357 lines
11 KiB
357 lines
11 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - postprocessing</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example<br/>
|
||
|
<a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
|
||
|
</div>
|
||
|
|
||
|
<div id="container"></div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import Stats from 'three/addons/libs/stats.module.js';
|
||
|
|
||
|
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
||
|
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
||
|
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
|
||
|
import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
|
||
|
import { FilmPass } from 'three/addons/postprocessing/FilmPass.js';
|
||
|
import { DotScreenPass } from 'three/addons/postprocessing/DotScreenPass.js';
|
||
|
import { MaskPass, ClearMaskPass } from 'three/addons/postprocessing/MaskPass.js';
|
||
|
import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';
|
||
|
|
||
|
import { BleachBypassShader } from 'three/addons/shaders/BleachBypassShader.js';
|
||
|
import { ColorifyShader } from 'three/addons/shaders/ColorifyShader.js';
|
||
|
import { HorizontalBlurShader } from 'three/addons/shaders/HorizontalBlurShader.js';
|
||
|
import { VerticalBlurShader } from 'three/addons/shaders/VerticalBlurShader.js';
|
||
|
import { SepiaShader } from 'three/addons/shaders/SepiaShader.js';
|
||
|
import { VignetteShader } from 'three/addons/shaders/VignetteShader.js';
|
||
|
import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js';
|
||
|
|
||
|
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
||
|
|
||
|
let container, stats;
|
||
|
|
||
|
let composerScene, composer1, composer2, composer3, composer4;
|
||
|
|
||
|
let cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
|
||
|
|
||
|
const width = window.innerWidth || 2;
|
||
|
const height = window.innerHeight || 2;
|
||
|
|
||
|
let halfWidth = width / 2;
|
||
|
let halfHeight = height / 2;
|
||
|
|
||
|
let quadBG, quadMask, renderScene;
|
||
|
|
||
|
const delta = 0.01;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.getElementById( 'container' );
|
||
|
|
||
|
//
|
||
|
|
||
|
cameraOrtho = new THREE.OrthographicCamera( - halfWidth, halfWidth, halfHeight, - halfHeight, - 10000, 10000 );
|
||
|
cameraOrtho.position.z = 100;
|
||
|
|
||
|
cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
|
||
|
cameraPerspective.position.z = 900;
|
||
|
|
||
|
//
|
||
|
|
||
|
sceneModel = new THREE.Scene();
|
||
|
sceneBG = new THREE.Scene();
|
||
|
|
||
|
//
|
||
|
|
||
|
directionalLight = new THREE.DirectionalLight( 0xffffff );
|
||
|
directionalLight.position.set( 0, - 0.1, 1 ).normalize();
|
||
|
sceneModel.add( directionalLight );
|
||
|
|
||
|
const loader = new GLTFLoader();
|
||
|
loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
|
||
|
|
||
|
createMesh( gltf.scene.children[ 0 ].geometry, sceneModel, 100 );
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
const diffuseMap = new THREE.TextureLoader().load( 'textures/cube/SwedishRoyalCastle/pz.jpg' );
|
||
|
diffuseMap.encoding = THREE.sRGBEncoding;
|
||
|
|
||
|
const materialColor = new THREE.MeshBasicMaterial( {
|
||
|
map: diffuseMap,
|
||
|
depthTest: false
|
||
|
} );
|
||
|
|
||
|
quadBG = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), materialColor );
|
||
|
quadBG.position.z = - 500;
|
||
|
quadBG.scale.set( width, height, 1 );
|
||
|
sceneBG.add( quadBG );
|
||
|
|
||
|
//
|
||
|
|
||
|
const sceneMask = new THREE.Scene();
|
||
|
|
||
|
quadMask = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
|
||
|
quadMask.position.z = - 300;
|
||
|
quadMask.scale.set( width / 2, height / 2, 1 );
|
||
|
sceneMask.add( quadMask );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( width, height );
|
||
|
renderer.autoClear = false;
|
||
|
|
||
|
//
|
||
|
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
stats = new Stats();
|
||
|
container.appendChild( stats.dom );
|
||
|
|
||
|
//
|
||
|
|
||
|
const shaderBleach = BleachBypassShader;
|
||
|
const shaderSepia = SepiaShader;
|
||
|
const shaderVignette = VignetteShader;
|
||
|
|
||
|
const effectBleach = new ShaderPass( shaderBleach );
|
||
|
const effectSepia = new ShaderPass( shaderSepia );
|
||
|
const effectVignette = new ShaderPass( shaderVignette );
|
||
|
const gammaCorrection = new ShaderPass( GammaCorrectionShader );
|
||
|
|
||
|
effectBleach.uniforms[ 'opacity' ].value = 0.95;
|
||
|
|
||
|
effectSepia.uniforms[ 'amount' ].value = 0.9;
|
||
|
|
||
|
effectVignette.uniforms[ 'offset' ].value = 0.95;
|
||
|
effectVignette.uniforms[ 'darkness' ].value = 1.6;
|
||
|
|
||
|
const effectBloom = new BloomPass( 0.5 );
|
||
|
const effectFilm = new FilmPass( 0.35, 0.025, 648, false );
|
||
|
const effectFilmBW = new FilmPass( 0.35, 0.5, 2048, true );
|
||
|
const effectDotScreen = new DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
|
||
|
|
||
|
const effectHBlur = new ShaderPass( HorizontalBlurShader );
|
||
|
const effectVBlur = new ShaderPass( VerticalBlurShader );
|
||
|
effectHBlur.uniforms[ 'h' ].value = 2 / ( width / 2 );
|
||
|
effectVBlur.uniforms[ 'v' ].value = 2 / ( height / 2 );
|
||
|
|
||
|
const effectColorify1 = new ShaderPass( ColorifyShader );
|
||
|
const effectColorify2 = new ShaderPass( ColorifyShader );
|
||
|
effectColorify1.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.8, 0.8 ) );
|
||
|
effectColorify2.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.75, 0.5 ) );
|
||
|
|
||
|
const clearMask = new ClearMaskPass();
|
||
|
const renderMask = new MaskPass( sceneModel, cameraPerspective );
|
||
|
const renderMaskInverse = new MaskPass( sceneModel, cameraPerspective );
|
||
|
|
||
|
renderMaskInverse.inverse = true;
|
||
|
|
||
|
//
|
||
|
|
||
|
const rtParameters = {
|
||
|
stencilBuffer: true
|
||
|
};
|
||
|
|
||
|
const rtWidth = width / 2;
|
||
|
const rtHeight = height / 2;
|
||
|
|
||
|
//
|
||
|
|
||
|
const renderBackground = new RenderPass( sceneBG, cameraOrtho );
|
||
|
const renderModel = new RenderPass( sceneModel, cameraPerspective );
|
||
|
|
||
|
renderModel.clear = false;
|
||
|
|
||
|
composerScene = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
|
||
|
|
||
|
composerScene.addPass( renderBackground );
|
||
|
composerScene.addPass( renderModel );
|
||
|
composerScene.addPass( renderMaskInverse );
|
||
|
composerScene.addPass( effectHBlur );
|
||
|
composerScene.addPass( effectVBlur );
|
||
|
composerScene.addPass( clearMask );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderScene = new TexturePass( composerScene.renderTarget2.texture );
|
||
|
|
||
|
//
|
||
|
|
||
|
composer1 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
||
|
|
||
|
composer1.addPass( renderScene );
|
||
|
composer1.addPass( gammaCorrection );
|
||
|
composer1.addPass( effectFilmBW );
|
||
|
composer1.addPass( effectVignette );
|
||
|
|
||
|
//
|
||
|
|
||
|
composer2 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
||
|
|
||
|
composer2.addPass( renderScene );
|
||
|
composer2.addPass( gammaCorrection );
|
||
|
composer2.addPass( effectDotScreen );
|
||
|
composer2.addPass( renderMask );
|
||
|
composer2.addPass( effectColorify1 );
|
||
|
composer2.addPass( clearMask );
|
||
|
composer2.addPass( renderMaskInverse );
|
||
|
composer2.addPass( effectColorify2 );
|
||
|
composer2.addPass( clearMask );
|
||
|
composer2.addPass( effectVignette );
|
||
|
|
||
|
//
|
||
|
|
||
|
composer3 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
||
|
|
||
|
composer3.addPass( renderScene );
|
||
|
composer3.addPass( gammaCorrection );
|
||
|
composer3.addPass( effectSepia );
|
||
|
composer3.addPass( effectFilm );
|
||
|
composer3.addPass( effectVignette );
|
||
|
|
||
|
//
|
||
|
|
||
|
composer4 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
||
|
|
||
|
composer4.addPass( renderScene );
|
||
|
composer4.addPass( gammaCorrection );
|
||
|
composer4.addPass( effectBloom );
|
||
|
composer4.addPass( effectFilm );
|
||
|
composer4.addPass( effectBleach );
|
||
|
composer4.addPass( effectVignette );
|
||
|
|
||
|
renderScene.uniforms[ 'tDiffuse' ].value = composerScene.renderTarget2.texture;
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
halfWidth = window.innerWidth / 2;
|
||
|
halfHeight = window.innerHeight / 2;
|
||
|
|
||
|
cameraPerspective.aspect = window.innerWidth / window.innerHeight;
|
||
|
cameraPerspective.updateProjectionMatrix();
|
||
|
|
||
|
cameraOrtho.left = - halfWidth;
|
||
|
cameraOrtho.right = halfWidth;
|
||
|
cameraOrtho.top = halfHeight;
|
||
|
cameraOrtho.bottom = - halfHeight;
|
||
|
|
||
|
cameraOrtho.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
composerScene.setSize( halfWidth * 2, halfHeight * 2 );
|
||
|
|
||
|
composer1.setSize( halfWidth, halfHeight );
|
||
|
composer2.setSize( halfWidth, halfHeight );
|
||
|
composer3.setSize( halfWidth, halfHeight );
|
||
|
composer4.setSize( halfWidth, halfHeight );
|
||
|
|
||
|
renderScene.uniforms[ 'tDiffuse' ].value = composerScene.renderTarget2.texture;
|
||
|
|
||
|
quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
|
||
|
quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
function createMesh( geometry, scene, scale ) {
|
||
|
|
||
|
const diffuseMap = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Map-COL.jpg' );
|
||
|
diffuseMap.encoding = THREE.sRGBEncoding;
|
||
|
|
||
|
const mat2 = new THREE.MeshPhongMaterial( {
|
||
|
|
||
|
color: 0x999999,
|
||
|
specular: 0x080808,
|
||
|
shininess: 20,
|
||
|
map: diffuseMap,
|
||
|
normalMap: new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
|
||
|
normalScale: new THREE.Vector2( 0.75, 0.75 )
|
||
|
|
||
|
} );
|
||
|
|
||
|
mesh = new THREE.Mesh( geometry, mat2 );
|
||
|
mesh.position.set( 0, - 50, 0 );
|
||
|
mesh.scale.set( scale, scale, scale );
|
||
|
|
||
|
scene.add( mesh );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
stats.begin();
|
||
|
render();
|
||
|
stats.end();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
const time = Date.now() * 0.0004;
|
||
|
|
||
|
if ( mesh ) mesh.rotation.y = - time;
|
||
|
|
||
|
renderer.setViewport( 0, 0, halfWidth, halfHeight );
|
||
|
composerScene.render( delta );
|
||
|
|
||
|
renderer.setViewport( 0, 0, halfWidth, halfHeight );
|
||
|
composer1.render( delta );
|
||
|
|
||
|
renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
|
||
|
composer2.render( delta );
|
||
|
|
||
|
renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
|
||
|
composer3.render( delta );
|
||
|
|
||
|
renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
|
||
|
composer4.render( delta );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|