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					217 lines
				
				5.3 KiB
			
		
		
			
		
	
	
					217 lines
				
				5.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - particles - sprites</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example<br/>
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											snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">René  Descartes</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											let camera, scene, renderer, stats, parameters;
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											let mouseX = 0, mouseY = 0;
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											let windowHalfX = window.innerWidth / 2;
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											let windowHalfY = window.innerHeight / 2;
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											const materials = [];
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
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												camera.position.z = 1000;
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												scene = new THREE.Scene();
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												scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
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												const geometry = new THREE.BufferGeometry();
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												const vertices = [];
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												const textureLoader = new THREE.TextureLoader();
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												const sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
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												const sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
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												const sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
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												const sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
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												const sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
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												for ( let i = 0; i < 10000; i ++ ) {
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													const x = Math.random() * 2000 - 1000;
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													const y = Math.random() * 2000 - 1000;
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													const z = Math.random() * 2000 - 1000;
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													vertices.push( x, y, z );
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												}
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												geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												parameters = [
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													[[ 1.0, 0.2, 0.5 ], sprite2, 20 ],
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													[[ 0.95, 0.1, 0.5 ], sprite3, 15 ],
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													[[ 0.90, 0.05, 0.5 ], sprite1, 10 ],
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													[[ 0.85, 0, 0.5 ], sprite5, 8 ],
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													[[ 0.80, 0, 0.5 ], sprite4, 5 ]
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												];
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												for ( let i = 0; i < parameters.length; i ++ ) {
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													const color = parameters[ i ][ 0 ];
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													const sprite = parameters[ i ][ 1 ];
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													const size = parameters[ i ][ 2 ];
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													materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
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													materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
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													const particles = new THREE.Points( geometry, materials[ i ] );
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													particles.rotation.x = Math.random() * 6;
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													particles.rotation.y = Math.random() * 6;
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													particles.rotation.z = Math.random() * 6;
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													scene.add( particles );
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												}
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												//
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												//
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												stats = new Stats();
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												document.body.appendChild( stats.dom );
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												//
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												const gui = new GUI();
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												const params = {
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													texture: true
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												};
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												gui.add( params, 'texture' ).onChange( function ( value ) {
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													for ( let i = 0; i < materials.length; i ++ ) {
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														materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
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														materials[ i ].needsUpdate = true;
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													}
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												} );
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												gui.open();
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												document.body.style.touchAction = 'none';
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												document.body.addEventListener( 'pointermove', onPointerMove );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												windowHalfX = window.innerWidth / 2;
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												windowHalfY = window.innerHeight / 2;
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function onPointerMove( event ) {
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												if ( event.isPrimary === false ) return;
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												mouseX = event.clientX - windowHalfX;
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												mouseY = event.clientY - windowHalfY;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const time = Date.now() * 0.00005;
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												camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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												camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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												camera.lookAt( scene.position );
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												for ( let i = 0; i < scene.children.length; i ++ ) {
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													const object = scene.children[ i ];
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													if ( object instanceof THREE.Points ) {
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														object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
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													}
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												}
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												for ( let i = 0; i < materials.length; i ++ ) {
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													const color = parameters[ i ][ 0 ];
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													const h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
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													materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
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												}
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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