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					148 lines
				
				3.3 KiB
			
		
		
			
		
	
	
					148 lines
				
				3.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - performance [static]</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #fff;
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											}
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										</style>
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let stats;
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											let camera, scene, renderer;
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											let mouseX = 0, mouseY = 0;
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											let windowHalfX = window.innerWidth / 2;
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											let windowHalfY = window.innerHeight / 2;
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											document.addEventListener( 'mousemove', onDocumentMouseMove );
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											init();
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											animate();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.z = 3200;
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xffffff );
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												scene.matrixAutoUpdate = false;
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												const material = new THREE.MeshNormalMaterial();
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												const loader = new THREE.BufferGeometryLoader();
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												loader.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
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													geometry.computeVertexNormals();
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													for ( let i = 0; i < 7700; i ++ ) {
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														const mesh = new THREE.Mesh( geometry, material );
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														mesh.position.x = Math.random() * 10000 - 5000;
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														mesh.position.y = Math.random() * 10000 - 5000;
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														mesh.position.z = Math.random() * 10000 - 5000;
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														mesh.rotation.x = Math.random() * 2 * Math.PI;
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														mesh.rotation.y = Math.random() * 2 * Math.PI;
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														mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
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														mesh.matrixAutoUpdate = false;
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														mesh.updateMatrix();
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														scene.add( mesh );
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													}
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												} );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												windowHalfX = window.innerWidth / 2;
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												windowHalfY = window.innerHeight / 2;
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function onDocumentMouseMove( event ) {
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												mouseX = ( event.clientX - windowHalfX ) * 10;
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												mouseY = ( event.clientY - windowHalfY ) * 10;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												camera.position.x += ( mouseX - camera.position.x ) * .05;
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												camera.position.y += ( - mouseY - camera.position.y ) * .05;
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												camera.lookAt( scene.position );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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