You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
161 lines
3.5 KiB
161 lines
3.5 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - morph targets - horse</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
<style>
|
||
|
body {
|
||
|
background-color: #f0f0f0;
|
||
|
color: #444;
|
||
|
}
|
||
|
a {
|
||
|
color: #08f;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - morph targets - horse<br/>
|
||
|
model by <a href="https://mirada.com/" target="_blank" rel="noopener">mirada</a> from <a href="http://www.ro.me" target="_blank" rel="noopener">rome</a>
|
||
|
</div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import Stats from 'three/addons/libs/stats.module.js';
|
||
|
|
||
|
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
||
|
|
||
|
let container, stats;
|
||
|
let camera, scene, renderer;
|
||
|
let mesh, mixer;
|
||
|
|
||
|
const radius = 600;
|
||
|
let theta = 0;
|
||
|
let prevTime = Date.now();
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
//
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
|
||
|
camera.position.y = 300;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.background = new THREE.Color( 0xf0f0f0 );
|
||
|
|
||
|
//
|
||
|
|
||
|
const light1 = new THREE.DirectionalLight( 0xefefff, 1.5 );
|
||
|
light1.position.set( 1, 1, 1 ).normalize();
|
||
|
scene.add( light1 );
|
||
|
|
||
|
const light2 = new THREE.DirectionalLight( 0xffefef, 1.5 );
|
||
|
light2.position.set( - 1, - 1, - 1 ).normalize();
|
||
|
scene.add( light2 );
|
||
|
|
||
|
const loader = new GLTFLoader();
|
||
|
loader.load( 'models/gltf/Horse.glb', function ( gltf ) {
|
||
|
|
||
|
mesh = gltf.scene.children[ 0 ];
|
||
|
mesh.scale.set( 1.5, 1.5, 1.5 );
|
||
|
scene.add( mesh );
|
||
|
|
||
|
mixer = new THREE.AnimationMixer( mesh );
|
||
|
|
||
|
mixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
||
|
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
stats = new Stats();
|
||
|
container.appendChild( stats.dom );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
theta += 0.1;
|
||
|
|
||
|
camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
|
||
|
camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
|
||
|
|
||
|
camera.lookAt( 0, 150, 0 );
|
||
|
|
||
|
if ( mixer ) {
|
||
|
|
||
|
const time = Date.now();
|
||
|
|
||
|
mixer.update( ( time - prevTime ) * 0.001 );
|
||
|
|
||
|
prevTime = time;
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|