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					184 lines
				
				5.5 KiB
			
		
		
			
		
	
	
					184 lines
				
				5.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>
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											threejs webgl - materials - ground projected environment mapping
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										</title>
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										<meta charset="utf-8" />
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										<meta
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											name="viewport"
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											content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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										/>
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										<link type="text/css" rel="stylesheet" href="main.css" />
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Ground projected environment mapping. By <a href="https://twitter.com/CantBeFaraz" target="_blank" rel="noopener">Faraz Shaikh</a>.<br>
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											Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a><br>
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											<a href="https://polyhaven.com/a/blouberg_sunrise_2" target="_blank" rel="noopener">Blouberg Sunrise 2</a> by <a href="https://gregzaal.com/" target="_blank" rel="noopener">Greg Zaal</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script
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											async
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											src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"
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										></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GroundProjectedEnv } from 'three/addons/objects/GroundProjectedEnv.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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											import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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											const params = {
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												height: 20,
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												radius: 440
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											};
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											let camera, scene, renderer, env;
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											init().then( render );
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											async function init() {
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												camera = new THREE.PerspectiveCamera(
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													40,
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													window.innerWidth / window.innerHeight,
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													1,
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													1000
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												);
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												camera.position.set( - 20, 7, 20 );
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												camera.lookAt( 0, 4, 0 );
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												scene = new THREE.Scene();
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												const hdrLoader = new RGBELoader();
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												const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
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												envMap.mapping = THREE.EquirectangularReflectionMapping;
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												env = new GroundProjectedEnv( envMap );
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												env.scale.setScalar( 100 );
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												scene.add( env );
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												scene.environment = envMap;
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												const dracoLoader = new DRACOLoader();
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												dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
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												const loader = new GLTFLoader();
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												loader.setDRACOLoader( dracoLoader );
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												const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
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												loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
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													const bodyMaterial = new THREE.MeshPhysicalMaterial( {
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														color: 0x000000, metalness: 1.0, roughness: 0.8,
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														clearcoat: 1.0, clearcoatRoughness: 0.2
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													} );
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													const detailsMaterial = new THREE.MeshStandardMaterial( {
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														color: 0xffffff, metalness: 1.0, roughness: 0.5
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													} );
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													const glassMaterial = new THREE.MeshPhysicalMaterial( {
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														color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
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													} );
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													const carModel = gltf.scene.children[ 0 ];
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													carModel.scale.multiplyScalar( 4 );
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													carModel.rotation.y = Math.PI;
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													carModel.getObjectByName( 'body' ).material = bodyMaterial;
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													carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
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													carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
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													carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
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													carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
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													carModel.getObjectByName( 'trim' ).material = detailsMaterial;
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													carModel.getObjectByName( 'glass' ).material = glassMaterial;
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													// shadow
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													const mesh = new THREE.Mesh(
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														new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
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														new THREE.MeshBasicMaterial( {
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															map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
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														} )
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													);
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													mesh.rotation.x = - Math.PI / 2;
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													mesh.renderOrder = 2;
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													carModel.add( mesh );
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													scene.add( carModel );
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													render();
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												} );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.toneMapping = THREE.ACESFilmicToneMapping;
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												//
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.addEventListener( 'change', render );
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												controls.target.set( 0, 2, 0 );
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												controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
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												controls.maxDistance = 80;
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												controls.minDistance = 20;
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												controls.enablePan = false;
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												controls.update();
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												const gui = new GUI();
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												gui.add( params, 'height', 20, 50, 0.1 ).onChange( render );
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												gui.add( params, 'radius', 200, 600, 0.1 ).onChange( render );
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												//
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												document.body.appendChild( renderer.domElement );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function render() {
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												renderer.render( scene, camera );
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												env.radius = params.radius;
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												env.height = params.height;
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											}
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										</script>
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									</body>
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								</html>
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