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199 lines
4.3 KiB
199 lines
4.3 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - bump mapping without tangents<br/>
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<a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import Stats from 'three/addons/libs/stats.module.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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const statsEnabled = true;
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let container, stats, loader;
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let camera, scene, renderer;
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let mesh;
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let spotLight;
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let mouseX = 0;
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let mouseY = 0;
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let targetX = 0;
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let targetY = 0;
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const windowHalfX = window.innerWidth / 2;
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const windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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//
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camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1200;
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x060708 );
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// LIGHTS
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scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
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spotLight = new THREE.SpotLight( 0xffffbb, 2 );
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spotLight.position.set( 0.5, 0, 1 );
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spotLight.position.multiplyScalar( 700 );
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scene.add( spotLight );
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spotLight.castShadow = true;
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spotLight.shadow.mapSize.width = 2048;
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spotLight.shadow.mapSize.height = 2048;
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spotLight.shadow.camera.near = 200;
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spotLight.shadow.camera.far = 1500;
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spotLight.shadow.camera.fov = 40;
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spotLight.shadow.bias = - 0.005;
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//
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const mapHeight = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg' );
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const material = new THREE.MeshPhongMaterial( {
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color: 0x552811,
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specular: 0x222222,
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shininess: 25,
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bumpMap: mapHeight,
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bumpScale: 12
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} );
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loader = new GLTFLoader();
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loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
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createScene( gltf.scene.children[ 0 ].geometry, 100, material );
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} );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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renderer.shadowMap.enabled = true;
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renderer.outputEncoding = THREE.sRGBEncoding;
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//
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if ( statsEnabled ) {
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stats = new Stats();
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container.appendChild( stats.dom );
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}
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// EVENTS
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document.addEventListener( 'mousemove', onDocumentMouseMove );
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window.addEventListener( 'resize', onWindowResize );
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}
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function createScene( geometry, scale, material ) {
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mesh = new THREE.Mesh( geometry, material );
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mesh.position.y = - 50;
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mesh.scale.set( scale, scale, scale );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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}
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//
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function onWindowResize() {
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renderer.setSize( window.innerWidth, window.innerHeight );
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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if ( statsEnabled ) stats.update();
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}
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function render() {
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targetX = mouseX * .001;
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targetY = mouseY * .001;
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if ( mesh ) {
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mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
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mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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