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					156 lines
				
				3.4 KiB
			
		
		
			
		
	
	
					156 lines
				
				3.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - OBJLoader + MTLLoader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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										<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
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											import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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											let camera, scene, renderer;
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											let mouseX = 0, mouseY = 0;
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											let windowHalfX = window.innerWidth / 2;
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											let windowHalfY = window.innerHeight / 2;
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											init();
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											animate();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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												camera.position.z = 250;
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												// scene
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												scene = new THREE.Scene();
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												const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
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												scene.add( ambientLight );
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												const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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												camera.add( pointLight );
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												scene.add( camera );
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												// model
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												const onProgress = function ( xhr ) {
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													if ( xhr.lengthComputable ) {
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														const percentComplete = xhr.loaded / xhr.total * 100;
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														console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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													}
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												};
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												new MTLLoader()
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													.setPath( 'models/obj/male02/' )
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													.load( 'male02.mtl', function ( materials ) {
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														materials.preload();
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														new OBJLoader()
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															.setMaterials( materials )
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															.setPath( 'models/obj/male02/' )
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															.load( 'male02.obj', function ( object ) {
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																object.position.y = - 95;
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																scene.add( object );
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															}, onProgress );
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													} );
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												//
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												renderer = new THREE.WebGLRenderer();
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												document.addEventListener( 'mousemove', onDocumentMouseMove );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												windowHalfX = window.innerWidth / 2;
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												windowHalfY = window.innerHeight / 2;
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function onDocumentMouseMove( event ) {
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												mouseX = ( event.clientX - windowHalfX ) / 2;
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												mouseY = ( event.clientY - windowHalfY ) / 2;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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											}
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											function render() {
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												camera.position.x += ( mouseX - camera.position.x ) * .05;
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												camera.position.y += ( - mouseY - camera.position.y ) * .05;
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												camera.lookAt( scene.position );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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