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205 lines
4.9 KiB
205 lines
4.9 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - MMD loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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color: #444;
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background: #fff;
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}
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a {
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color: #08f;
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}
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</style>
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</head>
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<body>
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<div id="overlay">
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<button id="startButton">Play</button>
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</div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
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<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
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Copyright
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<a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
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<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
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<a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank" rel="noopener">Audio Data</a><br />
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Camera is customized from <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank" rel="noopener">this Data</a>
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</div>
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<script src="js/libs/ammo.wasm.js"></script>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
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import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
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import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';
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let mesh, camera, scene, renderer, effect;
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let helper;
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let ready = false;
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const clock = new THREE.Clock();
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const startButton = document.getElementById( 'startButton' );
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startButton.addEventListener( 'click', function () {
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Ammo().then( function () {
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init();
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animate();
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} );
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} );
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function init() {
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const overlay = document.getElementById( 'overlay' );
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overlay.remove();
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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// scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xffffff );
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scene.add( new THREE.PolarGridHelper( 30, 0 ) );
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const listener = new THREE.AudioListener();
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camera.add( listener );
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scene.add( camera );
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const ambient = new THREE.AmbientLight( 0x666666 );
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scene.add( ambient );
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const directionalLight = new THREE.DirectionalLight( 0x887766 );
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directionalLight.position.set( - 1, 1, 1 ).normalize();
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scene.add( directionalLight );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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effect = new OutlineEffect( renderer );
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// model
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function onProgress( xhr ) {
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if ( xhr.lengthComputable ) {
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const percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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}
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}
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const modelFile = 'models/mmd/miku/miku_v2.pmd';
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const vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
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const cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
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const audioFile = 'models/mmd/audios/wavefile_short.mp3';
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const audioParams = { delayTime: 160 * 1 / 30 };
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helper = new MMDAnimationHelper();
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const loader = new MMDLoader();
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loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
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mesh = mmd.mesh;
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helper.add( mesh, {
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animation: mmd.animation,
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physics: true
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} );
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loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
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helper.add( camera, {
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animation: cameraAnimation
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} );
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new THREE.AudioLoader().load( audioFile, function ( buffer ) {
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const audio = new THREE.Audio( listener ).setBuffer( buffer );
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helper.add( audio, audioParams );
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scene.add( mesh );
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ready = true;
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}, onProgress, null );
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}, onProgress, null );
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}, onProgress, null );
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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effect.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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if ( ready ) {
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helper.update( clock.getDelta() );
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}
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effect.render( scene, camera );
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}
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</script>
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</body>
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</html>
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