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					159 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					159 lines
				
				3.7 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - loader - ImageBitmap</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											let camera, scene, renderer;
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											let group, cubes;
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											init();
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											animate();
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											function addImageBitmap() {
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												new THREE.ImageBitmapLoader()
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													.load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( imageBitmap ) {
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														const texture = new THREE.CanvasTexture( imageBitmap );
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														const material = new THREE.MeshBasicMaterial( { map: texture } );
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														/* ImageBitmap should be disposed when done with it
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														   Can't be done until it's actually uploaded to WebGLTexture */
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														// imageBitmap.close();
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														addCube( material );
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													}, function ( p ) {
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														console.log( p );
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													}, function ( e ) {
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														console.log( e );
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													} );
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											}
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											function addImage() {
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												new THREE.ImageLoader()
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													.setCrossOrigin( '*' )
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													.load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( image ) {
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														const texture = new THREE.CanvasTexture( image );
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														const material = new THREE.MeshBasicMaterial( { color: 0xff8888, map: texture } );
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														addCube( material );
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													} );
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											}
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											const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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											function addCube( material ) {
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												const cube = new THREE.Mesh( geometry, material );
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												cube.position.set( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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												cube.rotation.set( Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI );
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												cubes.add( cube );
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											}
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												// CAMERA
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												camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
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												camera.position.set( 0, 4, 7 );
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												camera.lookAt( 0, 0, 0 );
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												// SCENE
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												scene = new THREE.Scene();
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												//
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												group = new THREE.Group();
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												scene.add( group );
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												group.add( new THREE.GridHelper( 4, 12, 0x888888, 0x444444 ) );
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												cubes = new THREE.Group();
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												group.add( cubes );
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												// RENDERER
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												// TESTS
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												setTimeout( addImage, 300 );
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												setTimeout( addImage, 600 );
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												setTimeout( addImage, 900 );
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												setTimeout( addImageBitmap, 1300 );
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												setTimeout( addImageBitmap, 1600 );
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												setTimeout( addImageBitmap, 1900 );
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												// EVENTS
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												group.rotation.y = performance.now() / 3000;
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												renderer.render( scene, camera );
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												requestAnimationFrame( animate );
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											}
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										</script>
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									</body>
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								</html>
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