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					95 lines
				
				2.3 KiB
			
		
		
			
		
	
	
					95 lines
				
				2.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - loaders - GCode loader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GCodeLoader } from 'three/addons/loaders/GCodeLoader.js';
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											let camera, scene, renderer;
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											init();
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											render();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 0, 0, 70 );
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												scene = new THREE.Scene();
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												const loader = new GCodeLoader();
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												loader.load( 'models/gcode/benchy.gcode', function ( object ) {
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													object.position.set( - 100, - 20, 100 );
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													scene.add( object );
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													render();
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												} );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.addEventListener( 'change', render ); // use if there is no animation loop
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												controls.minDistance = 10;
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												controls.maxDistance = 100;
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												window.addEventListener( 'resize', resize );
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											}
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											function resize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												render();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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