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114 lines
2.7 KiB
114 lines
2.7 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - FBX loader - Nurbs</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import Stats from 'three/addons/libs/stats.module.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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let camera, scene, renderer, stats;
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init();
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animate();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 2, 18, 28 );
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scene = new THREE.Scene();
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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hemiLight.position.set( 0, 1, 0 );
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scene.add( hemiLight );
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const dirLight = new THREE.DirectionalLight( 0xffffff );
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dirLight.position.set( 0, 1, 0 );
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scene.add( dirLight );
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// grid
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const gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
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scene.add( gridHelper );
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// stats
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stats = new Stats();
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container.appendChild( stats.dom );
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// model
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const loader = new FBXLoader();
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loader.load( 'models/fbx/nurbs.fbx', function ( object ) {
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scene.add( object );
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} );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 12, 0 );
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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