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155 lines
3.8 KiB
155 lines
3.8 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - 3MF</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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background-color: #a0a0a0;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
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<a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { ThreeMFLoader } from 'three/addons/loaders/3MFLoader.js';
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let camera, scene, renderer;
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init();
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xa0a0a0 );
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scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
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camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
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camera.position.set( - 50, 40, 50 );
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scene.add( camera );
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//
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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hemiLight.position.set( 0, 100, 0 );
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scene.add( hemiLight );
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const dirLight = new THREE.DirectionalLight( 0xffffff );
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dirLight.position.set( - 0, 40, 50 );
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dirLight.castShadow = true;
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dirLight.shadow.camera.top = 50;
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dirLight.shadow.camera.bottom = - 25;
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dirLight.shadow.camera.left = - 25;
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dirLight.shadow.camera.right = 25;
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dirLight.shadow.camera.near = 0.1;
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dirLight.shadow.camera.far = 200;
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dirLight.shadow.mapSize.set( 1024, 1024 );
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scene.add( dirLight );
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// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
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//
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const manager = new THREE.LoadingManager();
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const loader = new ThreeMFLoader( manager );
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loader.load( './models/3mf/truck.3mf', function ( object ) {
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object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); // z-up conversion
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object.traverse( function ( child ) {
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child.castShadow = true;
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} );
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scene.add( object );
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} );
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//
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manager.onLoad = function () {
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render();
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};
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//
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const ground = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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ground.rotation.x = - Math.PI / 2;
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ground.position.y = 11;
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ground.receiveShadow = true;
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scene.add( ground );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.body.appendChild( renderer.domElement );
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//
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.addEventListener( 'change', render );
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controls.minDistance = 50;
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controls.maxDistance = 200;
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controls.enablePan = false;
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controls.target.set( 0, 20, 0 );
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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render();
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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