You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
256 lines
6.0 KiB
256 lines
6.0 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - lights - spotlight</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight<br />
|
||
|
</div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||
|
|
||
|
import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
|
||
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||
|
|
||
|
let renderer, scene, camera;
|
||
|
|
||
|
let spotLight, lightHelper;
|
||
|
|
||
|
init();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
renderer.shadowMap.enabled = true;
|
||
|
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||
|
|
||
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
||
|
|
||
|
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
||
|
renderer.toneMappingExposure = 1;
|
||
|
|
||
|
renderer.setAnimationLoop( render );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
camera.position.set( 70, 50, 10 );
|
||
|
|
||
|
const controls = new OrbitControls( camera, renderer.domElement );
|
||
|
controls.minDistance = 20;
|
||
|
controls.maxDistance = 100;
|
||
|
controls.maxPolarAngle = Math.PI / 2;
|
||
|
controls.target.set( 0, 18, 0 );
|
||
|
controls.update();
|
||
|
|
||
|
const ambient = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.05 );
|
||
|
scene.add( ambient );
|
||
|
|
||
|
const loader = new THREE.TextureLoader().setPath( 'textures/' );
|
||
|
const filenames = [ 'disturb.jpg', 'colors.png', 'uv_grid_opengl.jpg' ];
|
||
|
|
||
|
const textures = { none: null };
|
||
|
|
||
|
for ( let i = 0; i < filenames.length; i ++ ) {
|
||
|
|
||
|
const filename = filenames[ i ];
|
||
|
|
||
|
const texture = loader.load( filename );
|
||
|
texture.minFilter = THREE.LinearFilter;
|
||
|
texture.magFilter = THREE.LinearFilter;
|
||
|
texture.encoding = THREE.sRGBEncoding;
|
||
|
|
||
|
textures[ filename ] = texture;
|
||
|
|
||
|
}
|
||
|
|
||
|
spotLight = new THREE.SpotLight( 0xffffff, 5 );
|
||
|
spotLight.position.set( 25, 50, 25 );
|
||
|
spotLight.angle = Math.PI / 6;
|
||
|
spotLight.penumbra = 1;
|
||
|
spotLight.decay = 2;
|
||
|
spotLight.distance = 100;
|
||
|
spotLight.map = textures[ 'disturb.jpg' ];
|
||
|
|
||
|
spotLight.castShadow = true;
|
||
|
spotLight.shadow.mapSize.width = 1024;
|
||
|
spotLight.shadow.mapSize.height = 1024;
|
||
|
spotLight.shadow.camera.near = 10;
|
||
|
spotLight.shadow.camera.far = 200;
|
||
|
spotLight.shadow.focus = 1;
|
||
|
scene.add( spotLight );
|
||
|
|
||
|
lightHelper = new THREE.SpotLightHelper( spotLight );
|
||
|
scene.add( lightHelper );
|
||
|
|
||
|
//
|
||
|
|
||
|
const geometry = new THREE.PlaneGeometry( 1000, 1000 );
|
||
|
const material = new THREE.MeshLambertMaterial( { color: 0x808080 } );
|
||
|
|
||
|
const mesh = new THREE.Mesh( geometry, material );
|
||
|
mesh.position.set( 0, - 1, 0 );
|
||
|
mesh.rotation.x = - Math.PI / 2;
|
||
|
mesh.receiveShadow = true;
|
||
|
scene.add( mesh );
|
||
|
|
||
|
//
|
||
|
|
||
|
new PLYLoader().load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
|
||
|
|
||
|
geometry.scale( 0.024, 0.024, 0.024 );
|
||
|
geometry.computeVertexNormals();
|
||
|
|
||
|
const material = new THREE.MeshLambertMaterial();
|
||
|
|
||
|
const mesh = new THREE.Mesh( geometry, material );
|
||
|
mesh.rotation.y = - Math.PI / 2;
|
||
|
mesh.position.y = 18;
|
||
|
mesh.castShadow = true;
|
||
|
mesh.receiveShadow = true;
|
||
|
scene.add( mesh );
|
||
|
|
||
|
} );
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
// GUI
|
||
|
|
||
|
const gui = new GUI();
|
||
|
|
||
|
const params = {
|
||
|
map: textures[ 'disturb.jpg' ],
|
||
|
color: spotLight.color.getHex(),
|
||
|
intensity: spotLight.intensity,
|
||
|
distance: spotLight.distance,
|
||
|
angle: spotLight.angle,
|
||
|
penumbra: spotLight.penumbra,
|
||
|
decay: spotLight.decay,
|
||
|
focus: spotLight.shadow.focus,
|
||
|
shadows: true
|
||
|
};
|
||
|
|
||
|
gui.add( params, 'map', textures ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.map = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.addColor( params, 'color' ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.color.setHex( val );
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.add( params, 'intensity', 0, 10 ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.intensity = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
|
||
|
gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.distance = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.angle = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.penumbra = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.decay = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.add( params, 'focus', 0, 1 ).onChange( function ( val ) {
|
||
|
|
||
|
spotLight.shadow.focus = val;
|
||
|
|
||
|
} );
|
||
|
|
||
|
|
||
|
gui.add( params, 'shadows' ).onChange( function ( val ) {
|
||
|
|
||
|
renderer.shadowMap.enabled = val;
|
||
|
|
||
|
scene.traverse( function ( child ) {
|
||
|
|
||
|
if ( child.material ) {
|
||
|
|
||
|
child.material.needsUpdate = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
} );
|
||
|
|
||
|
gui.open();
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
const time = performance.now() / 3000;
|
||
|
|
||
|
spotLight.position.x = Math.cos( time ) * 25;
|
||
|
spotLight.position.z = Math.sin( time ) * 25;
|
||
|
|
||
|
lightHelper.update();
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
|
||
|
</html>
|