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					795 lines
				
				22 KiB
			
		
		
			
		
	
	
					795 lines
				
				22 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - lightning strike</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lightning strike</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { LightningStrike } from 'three/addons/geometries/LightningStrike.js';
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											import { LightningStorm } from 'three/addons/objects/LightningStorm.js';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
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											let container, stats;
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											let scene, renderer, composer, gui;
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											let currentSceneIndex = 0;
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											let currentTime = 0;
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											const sceneCreators = [
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												createConesScene,
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												createPlasmaBallScene,
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												createStormScene
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											];
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											const clock = new THREE.Clock();
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											const raycaster = new THREE.Raycaster();
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											const mouse = new THREE.Vector2();
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											init();
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											animate();
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											function init() {
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												container = document.getElementById( 'container' );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												container.appendChild( renderer.domElement );
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												composer = new EffectComposer( renderer );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												window.addEventListener( 'resize', onWindowResize );
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												createScene();
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											}
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											function createScene() {
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												scene = sceneCreators[ currentSceneIndex ]();
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												createGUI();
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											}
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											function onWindowResize() {
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												scene.userData.camera.aspect = window.innerWidth / window.innerHeight;
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												scene.userData.camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												composer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function createGUI() {
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												if ( gui ) {
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													gui.destroy();
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												}
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												gui = new GUI( { width: 315 } );
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												const sceneFolder = gui.addFolder( 'Scene' );
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												scene.userData.sceneIndex = currentSceneIndex;
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												sceneFolder.add( scene.userData, 'sceneIndex', { 'Electric Cones': 0, 'Plasma Ball': 1, 'Storm': 2 } ).name( 'Scene' ).onChange( function ( value ) {
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													currentSceneIndex = value;
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													createScene();
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												} );
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												scene.userData.timeRate = 1;
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												sceneFolder.add( scene.userData, 'timeRate', scene.userData.canGoBackwardsInTime ? - 1 : 0, 1 ).name( 'Time rate' );
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												sceneFolder.open();
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												const graphicsFolder = gui.addFolder( 'Graphics' );
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												graphicsFolder.add( scene.userData, 'outlineEnabled' ).name( 'Glow enabled' );
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												scene.userData.lightningColorRGB = [
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													scene.userData.lightningColor.r * 255,
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													scene.userData.lightningColor.g * 255,
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													scene.userData.lightningColor.b * 255
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												];
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												graphicsFolder.addColor( scene.userData, 'lightningColorRGB' ).name( 'Color' ).onChange( function ( value ) {
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													scene.userData.lightningMaterial.color.setRGB( value[ 0 ], value[ 1 ], value[ 2 ] ).multiplyScalar( 1 / 255 );
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												} );
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												scene.userData.outlineColorRGB = [
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													scene.userData.outlineColor.r * 255,
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													scene.userData.outlineColor.g * 255,
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													scene.userData.outlineColor.b * 255
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												];
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												graphicsFolder.addColor( scene.userData, 'outlineColorRGB' ).name( 'Glow color' ).onChange( function ( value ) {
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													scene.userData.outlineColor.setRGB( value[ 0 ], value[ 1 ], value[ 2 ] ).multiplyScalar( 1 / 255 );
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												} );
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												graphicsFolder.open();
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												const rayFolder = gui.addFolder( 'Ray parameters' );
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												rayFolder.add( scene.userData.rayParams, 'straightness', 0, 1 ).name( 'Straightness' );
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												rayFolder.add( scene.userData.rayParams, 'roughness', 0, 1 ).name( 'Roughness' );
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												rayFolder.add( scene.userData.rayParams, 'radius0', 0.1, 10 ).name( 'Initial radius' );
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												rayFolder.add( scene.userData.rayParams, 'radius1', 0.1, 10 ).name( 'Final radius' );
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												rayFolder.add( scene.userData.rayParams, 'radius0Factor', 0, 1 ).name( 'Subray initial radius' );
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												rayFolder.add( scene.userData.rayParams, 'radius1Factor', 0, 1 ).name( 'Subray final radius' );
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												rayFolder.add( scene.userData.rayParams, 'timeScale', 0, 5 ).name( 'Ray time scale' );
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												rayFolder.add( scene.userData.rayParams, 'subrayPeriod', 0.1, 10 ).name( 'Subray period (s)' );
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												rayFolder.add( scene.userData.rayParams, 'subrayDutyCycle', 0, 1 ).name( 'Subray duty cycle' );
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												if ( scene.userData.recreateRay ) {
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													// Parameters which need to recreate the ray after modification
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													const raySlowFolder = gui.addFolder( 'Ray parameters (slow)' );
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													raySlowFolder.add( scene.userData.rayParams, 'ramification', 0, 15 ).step( 1 ).name( 'Ramification' ).onFinishChange( function () {
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														scene.userData.recreateRay();
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													} );
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													raySlowFolder.add( scene.userData.rayParams, 'maxSubrayRecursion', 0, 5 ).step( 1 ).name( 'Recursion' ).onFinishChange( function () {
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														scene.userData.recreateRay();
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													} );
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													raySlowFolder.add( scene.userData.rayParams, 'recursionProbability', 0, 1 ).name( 'Rec. probability' ).onFinishChange( function () {
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														scene.userData.recreateRay();
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													} );
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													raySlowFolder.open();
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												}
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												rayFolder.open();
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												currentTime += scene.userData.timeRate * clock.getDelta();
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												if ( currentTime < 0 ) {
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													currentTime = 0;
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												}
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												scene.userData.render( currentTime );
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											}
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											function createOutline( scene, objectsArray, visibleColor ) {
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												const outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, scene.userData.camera, objectsArray );
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												outlinePass.edgeStrength = 2.5;
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						||
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												outlinePass.edgeGlow = 0.7;
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												outlinePass.edgeThickness = 2.8;
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												outlinePass.visibleEdgeColor = visibleColor;
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												outlinePass.hiddenEdgeColor.set( 0 );
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												composer.addPass( outlinePass );
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												scene.userData.outlineEnabled = true;
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												return outlinePass;
							 | 
						||
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											}
							 | 
						||
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| 
								 | 
							
											//
							 | 
						||
| 
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							 | 
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											function createConesScene() {
							 | 
						||
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							 | 
						||
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								 | 
							
												const scene = new THREE.Scene();
							 | 
						||
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												scene.background = new THREE.Color( 0x050505 );
							 | 
						||
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							 | 
						||
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												scene.userData.canGoBackwardsInTime = true;
							 | 
						||
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							 | 
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												scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 200, 100000 );
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						||
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							 | 
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												// Lights
							 | 
						||
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							 | 
						||
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												scene.userData.lightningColor = new THREE.Color( 0xB0FFFF );
							 | 
						||
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								 | 
							
												scene.userData.outlineColor = new THREE.Color( 0x00FFFF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const posLight = new THREE.PointLight( 0x00ffff, 1, 5000, 2 );
							 | 
						||
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								 | 
							
												scene.add( posLight );
							 | 
						||
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							 | 
						||
| 
								 | 
							
												// Ground
							 | 
						||
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							 | 
						||
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								 | 
							
												const ground = new THREE.Mesh( new THREE.PlaneGeometry( 200000, 200000 ), new THREE.MeshPhongMaterial( { color: 0xC0C0C0, shininess: 0 } ) );
							 | 
						||
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								 | 
							
												ground.rotation.x = - Math.PI * 0.5;
							 | 
						||
| 
								 | 
							
												scene.add( ground );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Cones
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const conesDistance = 1000;
							 | 
						||
| 
								 | 
							
												const coneHeight = 200;
							 | 
						||
| 
								 | 
							
												const coneHeightHalf = coneHeight * 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												posLight.position.set( 0, ( conesDistance + coneHeight ) * 0.5, 0 );
							 | 
						||
| 
								 | 
							
												posLight.color = scene.userData.outlineColor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.camera.position.set( 5 * coneHeight, 4 * coneHeight, 18 * coneHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const coneMesh1 = new THREE.Mesh( new THREE.ConeGeometry( coneHeight, coneHeight, 30, 1, false ), new THREE.MeshPhongMaterial( { color: 0xFFFF00, emissive: 0x1F1F00 } ) );
							 | 
						||
| 
								 | 
							
												coneMesh1.rotation.x = Math.PI;
							 | 
						||
| 
								 | 
							
												coneMesh1.position.y = conesDistance + coneHeight;
							 | 
						||
| 
								 | 
							
												scene.add( coneMesh1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const coneMesh2 = new THREE.Mesh( coneMesh1.geometry.clone(), new THREE.MeshPhongMaterial( { color: 0xFF2020, emissive: 0x1F0202 } ) );
							 | 
						||
| 
								 | 
							
												coneMesh2.position.y = coneHeightHalf;
							 | 
						||
| 
								 | 
							
												scene.add( coneMesh2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Lightning strike
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.rayParams = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													sourceOffset: new THREE.Vector3(),
							 | 
						||
| 
								 | 
							
													destOffset: new THREE.Vector3(),
							 | 
						||
| 
								 | 
							
													radius0: 4,
							 | 
						||
| 
								 | 
							
													radius1: 4,
							 | 
						||
| 
								 | 
							
													minRadius: 2.5,
							 | 
						||
| 
								 | 
							
													maxIterations: 7,
							 | 
						||
| 
								 | 
							
													isEternal: true,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													timeScale: 0.7,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													propagationTimeFactor: 0.05,
							 | 
						||
| 
								 | 
							
													vanishingTimeFactor: 0.95,
							 | 
						||
| 
								 | 
							
													subrayPeriod: 3.5,
							 | 
						||
| 
								 | 
							
													subrayDutyCycle: 0.6,
							 | 
						||
| 
								 | 
							
													maxSubrayRecursion: 3,
							 | 
						||
| 
								 | 
							
													ramification: 7,
							 | 
						||
| 
								 | 
							
													recursionProbability: 0.6,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													roughness: 0.85,
							 | 
						||
| 
								 | 
							
													straightness: 0.6
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let lightningStrike;
							 | 
						||
| 
								 | 
							
												let lightningStrikeMesh;
							 | 
						||
| 
								 | 
							
												const outlineMeshArray = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.recreateRay = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( lightningStrikeMesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														scene.remove( lightningStrikeMesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightningStrike = new LightningStrike( scene.userData.rayParams );
							 | 
						||
| 
								 | 
							
													lightningStrikeMesh = new THREE.Mesh( lightningStrike, scene.userData.lightningMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													outlineMeshArray.length = 0;
							 | 
						||
| 
								 | 
							
													outlineMeshArray.push( lightningStrikeMesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scene.add( lightningStrikeMesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.recreateRay();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Compose rendering
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composer.passes = [];
							 | 
						||
| 
								 | 
							
												composer.addPass( new RenderPass( scene, scene.userData.camera ) );
							 | 
						||
| 
								 | 
							
												createOutline( scene, outlineMeshArray, scene.userData.outlineColor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Controls
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const controls = new OrbitControls( scene.userData.camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.target.y = ( conesDistance + coneHeight ) * 0.5;
							 | 
						||
| 
								 | 
							
												controls.enableDamping = true;
							 | 
						||
| 
								 | 
							
												controls.dampingFactor = 0.05;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.render = function ( time ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Move cones and Update ray position
							 | 
						||
| 
								 | 
							
													coneMesh1.position.set( Math.sin( 0.5 * time ) * conesDistance * 0.6, conesDistance + coneHeight, Math.cos( 0.5 * time ) * conesDistance * 0.6 );
							 | 
						||
| 
								 | 
							
													coneMesh2.position.set( Math.sin( 0.9 * time ) * conesDistance, coneHeightHalf, 0 );
							 | 
						||
| 
								 | 
							
													lightningStrike.rayParameters.sourceOffset.copy( coneMesh1.position );
							 | 
						||
| 
								 | 
							
													lightningStrike.rayParameters.sourceOffset.y -= coneHeightHalf;
							 | 
						||
| 
								 | 
							
													lightningStrike.rayParameters.destOffset.copy( coneMesh2.position );
							 | 
						||
| 
								 | 
							
													lightningStrike.rayParameters.destOffset.y += coneHeightHalf;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightningStrike.update( time );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Update point light position to the middle of the ray
							 | 
						||
| 
								 | 
							
													posLight.position.lerpVectors( lightningStrike.rayParameters.sourceOffset, lightningStrike.rayParameters.destOffset, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( scene.userData.outlineEnabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														composer.render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}	else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														renderer.render( scene, scene.userData.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return scene;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function createPlasmaBallScene() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.canGoBackwardsInTime = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 100, 50000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ballScene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												ballScene.background = new THREE.Color( 0x454545 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Lights
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ambientLight = new THREE.AmbientLight( 0x444444 );
							 | 
						||
| 
								 | 
							
												ballScene.add( ambientLight );
							 | 
						||
| 
								 | 
							
												scene.add( ambientLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
							 | 
						||
| 
								 | 
							
												light1.position.set( 1, 1, 1 );
							 | 
						||
| 
								 | 
							
												ballScene.add( light1 );
							 | 
						||
| 
								 | 
							
												scene.add( light1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
							 | 
						||
| 
								 | 
							
												light2.position.set( - 0.5, 1, 0.2 );
							 | 
						||
| 
								 | 
							
												ballScene.add( light2 );
							 | 
						||
| 
								 | 
							
												scene.add( light2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Plasma ball
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.lightningColor = new THREE.Color( 0xFFB0FF );
							 | 
						||
| 
								 | 
							
												scene.userData.outlineColor = new THREE.Color( 0xFF00FF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor, side: THREE.DoubleSide } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const r = 'textures/cube/Bridge2/';
							 | 
						||
| 
								 | 
							
												const urls = [ r + 'posx.jpg', r + 'negx.jpg',
							 | 
						||
| 
								 | 
							
															 r + 'posy.jpg', r + 'negy.jpg',
							 | 
						||
| 
								 | 
							
															 r + 'posz.jpg', r + 'negz.jpg' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textureCube = new THREE.CubeTextureLoader().load( urls );
							 | 
						||
| 
								 | 
							
												textureCube.mapping = THREE.CubeReflectionMapping;
							 | 
						||
| 
								 | 
							
												textureCube.encoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sphereMaterial = new THREE.MeshPhysicalMaterial( {
							 | 
						||
| 
								 | 
							
													transparent: true,
							 | 
						||
| 
								 | 
							
													transmission: .96,
							 | 
						||
| 
								 | 
							
													depthWrite: false,
							 | 
						||
| 
								 | 
							
													color: 'white',
							 | 
						||
| 
								 | 
							
													metalness: 0,
							 | 
						||
| 
								 | 
							
													roughness: 0,
							 | 
						||
| 
								 | 
							
													envMap: textureCube
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sphereHeight = 300;
							 | 
						||
| 
								 | 
							
												const sphereRadius = 200;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.camera.position.set( 5 * sphereRadius, 2 * sphereHeight, 6 * sphereRadius );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sphereMesh = new THREE.Mesh( new THREE.SphereGeometry( sphereRadius, 80, 40 ), sphereMaterial );
							 | 
						||
| 
								 | 
							
												sphereMesh.position.set( 0, sphereHeight, 0 );
							 | 
						||
| 
								 | 
							
												ballScene.add( sphereMesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sphere = new THREE.Sphere( sphereMesh.position, sphereRadius );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const spherePlasma = new THREE.Mesh( new THREE.SphereGeometry( sphereRadius * 0.05, 24, 12 ), scene.userData.lightningMaterial );
							 | 
						||
| 
								 | 
							
												spherePlasma.position.copy( sphereMesh.position );
							 | 
						||
| 
								 | 
							
												spherePlasma.scale.y = 0.6;
							 | 
						||
| 
								 | 
							
												scene.add( spherePlasma );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const post = new THREE.Mesh(
							 | 
						||
| 
								 | 
							
													new THREE.CylinderGeometry( sphereRadius * 0.06, sphereRadius * 0.06, sphereHeight, 6, 1, true ),
							 | 
						||
| 
								 | 
							
													new THREE.MeshLambertMaterial( { color: 0x020202 } )
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
												post.position.y = sphereHeight * 0.5 - sphereRadius * 0.05 * 1.2;
							 | 
						||
| 
								 | 
							
												scene.add( post );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const box = new THREE.Mesh( new THREE.BoxGeometry( sphereHeight * 0.5, sphereHeight * 0.1, sphereHeight * 0.5 ), post.material );
							 | 
						||
| 
								 | 
							
												box.position.y = sphereHeight * 0.05 * 0.5;
							 | 
						||
| 
								 | 
							
												scene.add( box );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const rayDirection = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
												let rayLength = 0;
							 | 
						||
| 
								 | 
							
												const vec1 = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
												const vec2 = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.rayParams = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													sourceOffset: sphereMesh.position,
							 | 
						||
| 
								 | 
							
													destOffset: new THREE.Vector3( sphereRadius, 0, 0 ).add( sphereMesh.position ),
							 | 
						||
| 
								 | 
							
													radius0: 4,
							 | 
						||
| 
								 | 
							
													radius1: 4,
							 | 
						||
| 
								 | 
							
													radius0Factor: 0.82,
							 | 
						||
| 
								 | 
							
													minRadius: 2.5,
							 | 
						||
| 
								 | 
							
													maxIterations: 6,
							 | 
						||
| 
								 | 
							
													isEternal: true,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													timeScale: 0.6,
							 | 
						||
| 
								 | 
							
													propagationTimeFactor: 0.15,
							 | 
						||
| 
								 | 
							
													vanishingTimeFactor: 0.87,
							 | 
						||
| 
								 | 
							
													subrayPeriod: 0.8,
							 | 
						||
| 
								 | 
							
													ramification: 5,
							 | 
						||
| 
								 | 
							
													recursionProbability: 0.8,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													roughness: 0.85,
							 | 
						||
| 
								 | 
							
													straightness: 0.7,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onSubrayCreation: function ( segment, parentSubray, childSubray, lightningStrike ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lightningStrike.subrayConePosition( segment, parentSubray, childSubray, 0.6, 0.9, 0.7 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// THREE.Sphere projection
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														vec1.subVectors( childSubray.pos1, lightningStrike.rayParameters.sourceOffset );
							 | 
						||
| 
								 | 
							
														vec2.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( lightningStrike.randomGenerator.random() < 0.7 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															vec2.copy( rayDirection ).multiplyScalar( rayLength * 1.0865 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														vec1.add( vec2 ).setLength( rayLength );
							 | 
						||
| 
								 | 
							
														childSubray.pos1.addVectors( vec1, lightningStrike.rayParameters.sourceOffset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let lightningStrike;
							 | 
						||
| 
								 | 
							
												let lightningStrikeMesh;
							 | 
						||
| 
								 | 
							
												const outlineMeshArray = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.recreateRay = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( lightningStrikeMesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														scene.remove( lightningStrikeMesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightningStrike = new LightningStrike( scene.userData.rayParams );
							 | 
						||
| 
								 | 
							
													lightningStrikeMesh = new THREE.Mesh( lightningStrike, scene.userData.lightningMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													outlineMeshArray.length = 0;
							 | 
						||
| 
								 | 
							
													outlineMeshArray.push( lightningStrikeMesh );
							 | 
						||
| 
								 | 
							
													outlineMeshArray.push( spherePlasma );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scene.add( lightningStrikeMesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.recreateRay();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Compose rendering
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composer.passes = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composer.addPass( new RenderPass( ballScene, scene.userData.camera ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const rayPass = new RenderPass( scene, scene.userData.camera );
							 | 
						||
| 
								 | 
							
												rayPass.clear = false;
							 | 
						||
| 
								 | 
							
												composer.addPass( rayPass );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const outlinePass = createOutline( scene, outlineMeshArray, scene.userData.outlineColor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.render = function ( time ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													rayDirection.subVectors( lightningStrike.rayParameters.destOffset, lightningStrike.rayParameters.sourceOffset );
							 | 
						||
| 
								 | 
							
													rayLength = rayDirection.length();
							 | 
						||
| 
								 | 
							
													rayDirection.normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightningStrike.update( time );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													outlinePass.enabled = scene.userData.outlineEnabled;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													composer.render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Controls
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const controls = new OrbitControls( scene.userData.camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.target.copy( sphereMesh.position );
							 | 
						||
| 
								 | 
							
												controls.enableDamping = true;
							 | 
						||
| 
								 | 
							
												controls.dampingFactor = 0.05;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// THREE.Sphere mouse raycasting
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												container.style.touchAction = 'none';
							 | 
						||
| 
								 | 
							
												container.addEventListener( 'pointermove', onPointerMove );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												function onPointerMove( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( event.isPrimary === false ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
							 | 
						||
| 
								 | 
							
													mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													checkIntersection();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const intersection = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												function checkIntersection() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													raycaster.setFromCamera( mouse, scene.userData.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const result = raycaster.ray.intersectSphere( sphere, intersection );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( result !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lightningStrike.rayParameters.destOffset.copy( intersection );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return scene;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function createStormScene() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene.background = new THREE.Color( 0x050505 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.canGoBackwardsInTime = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 20, 10000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Lights
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( new THREE.AmbientLight( 0x444444 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
							 | 
						||
| 
								 | 
							
												light1.position.set( 1, 1, 1 );
							 | 
						||
| 
								 | 
							
												scene.add( light1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const posLight = new THREE.PointLight( 0x00ffff );
							 | 
						||
| 
								 | 
							
												posLight.position.set( 0, 100, 0 );
							 | 
						||
| 
								 | 
							
												scene.add( posLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Ground
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const GROUND_SIZE = 1000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.camera.position.set( 0, 0.2, 1.6 ).multiplyScalar( GROUND_SIZE * 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ground = new THREE.Mesh( new THREE.PlaneGeometry( GROUND_SIZE, GROUND_SIZE ), new THREE.MeshLambertMaterial( { color: 0x072302 } ) );
							 | 
						||
| 
								 | 
							
												ground.rotation.x = - Math.PI * 0.5;
							 | 
						||
| 
								 | 
							
												scene.add( ground );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Storm
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.lightningColor = new THREE.Color( 0xB0FFFF );
							 | 
						||
| 
								 | 
							
												scene.userData.outlineColor = new THREE.Color( 0x00FFFF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const rayDirection = new THREE.Vector3( 0, - 1, 0 );
							 | 
						||
| 
								 | 
							
												let rayLength = 0;
							 | 
						||
| 
								 | 
							
												const vec1 = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
												const vec2 = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.rayParams = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													radius0: 1,
							 | 
						||
| 
								 | 
							
													radius1: 0.5,
							 | 
						||
| 
								 | 
							
													minRadius: 0.3,
							 | 
						||
| 
								 | 
							
													maxIterations: 7,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													timeScale: 0.15,
							 | 
						||
| 
								 | 
							
													propagationTimeFactor: 0.2,
							 | 
						||
| 
								 | 
							
													vanishingTimeFactor: 0.9,
							 | 
						||
| 
								 | 
							
													subrayPeriod: 4,
							 | 
						||
| 
								 | 
							
													subrayDutyCycle: 0.6,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													maxSubrayRecursion: 3,
							 | 
						||
| 
								 | 
							
													ramification: 3,
							 | 
						||
| 
								 | 
							
													recursionProbability: 0.4,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													roughness: 0.85,
							 | 
						||
| 
								 | 
							
													straightness: 0.65,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onSubrayCreation: function ( segment, parentSubray, childSubray, lightningStrike ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lightningStrike.subrayConePosition( segment, parentSubray, childSubray, 0.6, 0.6, 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Plane projection
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														rayLength = lightningStrike.rayParameters.sourceOffset.y;
							 | 
						||
| 
								 | 
							
														vec1.subVectors( childSubray.pos1, lightningStrike.rayParameters.sourceOffset );
							 | 
						||
| 
								 | 
							
														const proj = rayDirection.dot( vec1 );
							 | 
						||
| 
								 | 
							
														vec2.copy( rayDirection ).multiplyScalar( proj );
							 | 
						||
| 
								 | 
							
														vec1.sub( vec2 );
							 | 
						||
| 
								 | 
							
														const scale = proj / rayLength > 0.5 ? rayLength / proj : 1;
							 | 
						||
| 
								 | 
							
														vec2.multiplyScalar( scale );
							 | 
						||
| 
								 | 
							
														vec1.add( vec2 );
							 | 
						||
| 
								 | 
							
														childSubray.pos1.addVectors( vec1, lightningStrike.rayParameters.sourceOffset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Black star mark
							 | 
						||
| 
								 | 
							
												const starVertices = [];
							 | 
						||
| 
								 | 
							
												const prevPoint = new THREE.Vector3( 0, 0, 1 );
							 | 
						||
| 
								 | 
							
												const currPoint = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
												for ( let i = 1; i <= 16; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currPoint.set( Math.sin( 2 * Math.PI * i / 16 ), 0, Math.cos( 2 * Math.PI * i / 16 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( i % 2 === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														currPoint.multiplyScalar( 0.3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													starVertices.push( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
													starVertices.push( prevPoint.x, prevPoint.y, prevPoint.z );
							 | 
						||
| 
								 | 
							
													starVertices.push( currPoint.x, currPoint.y, currPoint.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													prevPoint.copy( currPoint );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const starGeometry = new THREE.BufferGeometry();
							 | 
						||
| 
								 | 
							
												starGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( starVertices, 3 ) );
							 | 
						||
| 
								 | 
							
												const starMesh = new THREE.Mesh( starGeometry, new THREE.MeshBasicMaterial( { color: 0x020900 } ) );
							 | 
						||
| 
								 | 
							
												starMesh.scale.multiplyScalar( 6 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const storm = new LightningStorm( {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													size: GROUND_SIZE,
							 | 
						||
| 
								 | 
							
													minHeight: 90,
							 | 
						||
| 
								 | 
							
													maxHeight: 200,
							 | 
						||
| 
								 | 
							
													maxSlope: 0.6,
							 | 
						||
| 
								 | 
							
													maxLightnings: 8,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightningParameters: scene.userData.rayParams,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightningMaterial: scene.userData.lightningMaterial,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onLightningDown: function ( lightning ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Add black star mark at ray strike
							 | 
						||
| 
								 | 
							
														const star1 = starMesh.clone();
							 | 
						||
| 
								 | 
							
														star1.position.copy( lightning.rayParameters.destOffset );
							 | 
						||
| 
								 | 
							
														star1.position.y = 0.05;
							 | 
						||
| 
								 | 
							
														star1.rotation.y = 2 * Math.PI * Math.random();
							 | 
						||
| 
								 | 
							
														scene.add( star1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( storm );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Compose rendering
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composer.passes = [];
							 | 
						||
| 
								 | 
							
												composer.addPass( new RenderPass( scene, scene.userData.camera ) );
							 | 
						||
| 
								 | 
							
												createOutline( scene, storm.lightningsMeshes, scene.userData.outlineColor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Controls
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const controls = new OrbitControls( scene.userData.camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.target.y = GROUND_SIZE * 0.05;
							 | 
						||
| 
								 | 
							
												controls.enableDamping = true;
							 | 
						||
| 
								 | 
							
												controls.dampingFactor = 0.05;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.userData.render = function ( time ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													storm.update( time );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( scene.userData.outlineEnabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														composer.render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}	else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														renderer.render( scene, scene.userData.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return scene;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |