You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					193 lines
				
				4.2 KiB
			
		
		
			
		
	
	
					193 lines
				
				4.2 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js webgl - layers</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
										<style>
							 | 
						||
| 
								 | 
							
											body {
							 | 
						||
| 
								 | 
							
												background-color: #f0f0f0;
							 | 
						||
| 
								 | 
							
												color: #444;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											a {
							 | 
						||
| 
								 | 
							
												color: #08f;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</style>
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl layers
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import Stats from 'three/addons/libs/stats.module.js';
							 | 
						||
| 
								 | 
							
											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let container, stats;
							 | 
						||
| 
								 | 
							
											let camera, scene, renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let theta = 0;
							 | 
						||
| 
								 | 
							
											const radius = 100;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												container = document.createElement( 'div' );
							 | 
						||
| 
								 | 
							
												document.body.appendChild( container );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
							 | 
						||
| 
								 | 
							
												camera.layers.enable( 0 ); // enabled by default
							 | 
						||
| 
								 | 
							
												camera.layers.enable( 1 );
							 | 
						||
| 
								 | 
							
												camera.layers.enable( 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene.background = new THREE.Color( 0xf0f0f0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const light = new THREE.PointLight( 0xffffff, 1 );
							 | 
						||
| 
								 | 
							
												light.layers.enable( 0 );
							 | 
						||
| 
								 | 
							
												light.layers.enable( 1 );
							 | 
						||
| 
								 | 
							
												light.layers.enable( 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( camera );
							 | 
						||
| 
								 | 
							
												camera.add( light );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const colors = [ 0xff0000, 0x00ff00, 0x0000ff ];
							 | 
						||
| 
								 | 
							
												const geometry = new THREE.BoxGeometry( 20, 20, 20 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < 300; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const layer = ( i % 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: colors[ layer ] } ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.position.x = Math.random() * 800 - 400;
							 | 
						||
| 
								 | 
							
													object.position.y = Math.random() * 800 - 400;
							 | 
						||
| 
								 | 
							
													object.position.z = Math.random() * 800 - 400;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.rotation.x = Math.random() * 2 * Math.PI;
							 | 
						||
| 
								 | 
							
													object.rotation.y = Math.random() * 2 * Math.PI;
							 | 
						||
| 
								 | 
							
													object.rotation.z = Math.random() * 2 * Math.PI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.scale.x = Math.random() + 0.5;
							 | 
						||
| 
								 | 
							
													object.scale.y = Math.random() + 0.5;
							 | 
						||
| 
								 | 
							
													object.scale.z = Math.random() + 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.layers.set( layer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scene.add( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer();
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												container.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats = new Stats();
							 | 
						||
| 
								 | 
							
												container.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const layers = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													'toggle red': function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														camera.layers.toggle( 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													'toggle green': function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														camera.layers.toggle( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													'toggle blue': function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														camera.layers.toggle( 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													'enable all': function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														camera.layers.enableAll();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													'disable all': function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														camera.layers.disableAll();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
												// Init gui
							 | 
						||
| 
								 | 
							
												const gui = new GUI();
							 | 
						||
| 
								 | 
							
												gui.add( layers, 'toggle red' );
							 | 
						||
| 
								 | 
							
												gui.add( layers, 'toggle green' );
							 | 
						||
| 
								 | 
							
												gui.add( layers, 'toggle blue' );
							 | 
						||
| 
								 | 
							
												gui.add( layers, 'enable all' );
							 | 
						||
| 
								 | 
							
												gui.add( layers, 'disable all' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												theta += 0.1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
							 | 
						||
| 
								 | 
							
												camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
							 | 
						||
| 
								 | 
							
												camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
							 | 
						||
| 
								 | 
							
												camera.lookAt( scene.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |