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413 lines
9.9 KiB
413 lines
9.9 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - geometry - catmull spline editor</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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background-color: #f0f0f0;
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color: #444;
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}
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a {
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color: #08f;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - catmull spline editor
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { TransformControls } from 'three/addons/controls/TransformControls.js';
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let container;
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let camera, scene, renderer;
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const splineHelperObjects = [];
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let splinePointsLength = 4;
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const positions = [];
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const point = new THREE.Vector3();
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const raycaster = new THREE.Raycaster();
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const pointer = new THREE.Vector2();
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const onUpPosition = new THREE.Vector2();
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const onDownPosition = new THREE.Vector2();
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const geometry = new THREE.BoxGeometry( 20, 20, 20 );
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let transformControl;
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const ARC_SEGMENTS = 200;
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const splines = {};
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const params = {
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uniform: true,
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tension: 0.5,
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centripetal: true,
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chordal: true,
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addPoint: addPoint,
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removePoint: removePoint,
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exportSpline: exportSpline
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};
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init();
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function init() {
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container = document.getElementById( 'container' );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xf0f0f0 );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 0, 250, 1000 );
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scene.add( camera );
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scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
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const light = new THREE.SpotLight( 0xffffff, 1.5 );
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light.position.set( 0, 1500, 200 );
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light.angle = Math.PI * 0.2;
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light.castShadow = true;
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light.shadow.camera.near = 200;
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light.shadow.camera.far = 2000;
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light.shadow.bias = - 0.000222;
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light.shadow.mapSize.width = 1024;
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light.shadow.mapSize.height = 1024;
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scene.add( light );
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const planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
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planeGeometry.rotateX( - Math.PI / 2 );
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const planeMaterial = new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.2 } );
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const plane = new THREE.Mesh( planeGeometry, planeMaterial );
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plane.position.y = - 200;
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plane.receiveShadow = true;
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scene.add( plane );
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const helper = new THREE.GridHelper( 2000, 100 );
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helper.position.y = - 199;
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helper.material.opacity = 0.25;
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helper.material.transparent = true;
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scene.add( helper );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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container.appendChild( renderer.domElement );
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const gui = new GUI();
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gui.add( params, 'uniform' ).onChange( render );
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gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
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splines.uniform.tension = value;
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updateSplineOutline();
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render();
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} );
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gui.add( params, 'centripetal' ).onChange( render );
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gui.add( params, 'chordal' ).onChange( render );
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gui.add( params, 'addPoint' );
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gui.add( params, 'removePoint' );
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gui.add( params, 'exportSpline' );
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gui.open();
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// Controls
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.damping = 0.2;
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controls.addEventListener( 'change', render );
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transformControl = new TransformControls( camera, renderer.domElement );
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transformControl.addEventListener( 'change', render );
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transformControl.addEventListener( 'dragging-changed', function ( event ) {
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controls.enabled = ! event.value;
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} );
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scene.add( transformControl );
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transformControl.addEventListener( 'objectChange', function () {
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updateSplineOutline();
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} );
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document.addEventListener( 'pointerdown', onPointerDown );
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document.addEventListener( 'pointerup', onPointerUp );
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document.addEventListener( 'pointermove', onPointerMove );
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window.addEventListener( 'resize', onWindowResize );
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/*******
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* Curves
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*********/
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for ( let i = 0; i < splinePointsLength; i ++ ) {
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addSplineObject( positions[ i ] );
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}
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positions.length = 0;
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for ( let i = 0; i < splinePointsLength; i ++ ) {
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positions.push( splineHelperObjects[ i ].position );
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( ARC_SEGMENTS * 3 ), 3 ) );
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let curve = new THREE.CatmullRomCurve3( positions );
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curve.curveType = 'catmullrom';
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curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
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color: 0xff0000,
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opacity: 0.35
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} ) );
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curve.mesh.castShadow = true;
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splines.uniform = curve;
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curve = new THREE.CatmullRomCurve3( positions );
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curve.curveType = 'centripetal';
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curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
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color: 0x00ff00,
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opacity: 0.35
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} ) );
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curve.mesh.castShadow = true;
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splines.centripetal = curve;
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curve = new THREE.CatmullRomCurve3( positions );
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curve.curveType = 'chordal';
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curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
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color: 0x0000ff,
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opacity: 0.35
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} ) );
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curve.mesh.castShadow = true;
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splines.chordal = curve;
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for ( const k in splines ) {
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const spline = splines[ k ];
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scene.add( spline.mesh );
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}
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load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
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new THREE.Vector3( - 53.56300074753207, 171.49711742836848, - 14.495472686253045 ),
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new THREE.Vector3( - 91.40118730204415, 176.4306956436485, - 6.958271935582161 ),
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new THREE.Vector3( - 383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
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render();
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}
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function addSplineObject( position ) {
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const material = new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } );
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const object = new THREE.Mesh( geometry, material );
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if ( position ) {
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object.position.copy( position );
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} else {
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object.position.x = Math.random() * 1000 - 500;
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object.position.y = Math.random() * 600;
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object.position.z = Math.random() * 800 - 400;
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}
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object.castShadow = true;
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object.receiveShadow = true;
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scene.add( object );
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splineHelperObjects.push( object );
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return object;
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}
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function addPoint() {
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splinePointsLength ++;
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positions.push( addSplineObject().position );
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updateSplineOutline();
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render();
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}
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function removePoint() {
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if ( splinePointsLength <= 4 ) {
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return;
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}
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const point = splineHelperObjects.pop();
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splinePointsLength --;
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positions.pop();
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if ( transformControl.object === point ) transformControl.detach();
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scene.remove( point );
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updateSplineOutline();
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render();
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}
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function updateSplineOutline() {
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for ( const k in splines ) {
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const spline = splines[ k ];
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const splineMesh = spline.mesh;
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const position = splineMesh.geometry.attributes.position;
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for ( let i = 0; i < ARC_SEGMENTS; i ++ ) {
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const t = i / ( ARC_SEGMENTS - 1 );
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spline.getPoint( t, point );
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position.setXYZ( i, point.x, point.y, point.z );
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}
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position.needsUpdate = true;
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}
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}
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function exportSpline() {
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const strplace = [];
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for ( let i = 0; i < splinePointsLength; i ++ ) {
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const p = splineHelperObjects[ i ].position;
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strplace.push( `new THREE.Vector3(${p.x}, ${p.y}, ${p.z})` );
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}
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console.log( strplace.join( ',\n' ) );
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const code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
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prompt( 'copy and paste code', code );
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}
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function load( new_positions ) {
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while ( new_positions.length > positions.length ) {
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addPoint();
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}
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while ( new_positions.length < positions.length ) {
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removePoint();
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}
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for ( let i = 0; i < positions.length; i ++ ) {
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positions[ i ].copy( new_positions[ i ] );
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}
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updateSplineOutline();
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}
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function render() {
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splines.uniform.mesh.visible = params.uniform;
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splines.centripetal.mesh.visible = params.centripetal;
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splines.chordal.mesh.visible = params.chordal;
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renderer.render( scene, camera );
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}
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function onPointerDown( event ) {
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onDownPosition.x = event.clientX;
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onDownPosition.y = event.clientY;
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}
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function onPointerUp( event ) {
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onUpPosition.x = event.clientX;
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onUpPosition.y = event.clientY;
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if ( onDownPosition.distanceTo( onUpPosition ) === 0 ) transformControl.detach();
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}
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function onPointerMove( event ) {
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pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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raycaster.setFromCamera( pointer, camera );
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const intersects = raycaster.intersectObjects( splineHelperObjects, false );
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if ( intersects.length > 0 ) {
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const object = intersects[ 0 ].object;
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if ( object !== transformControl.object ) {
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transformControl.attach( object );
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}
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}
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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</script>
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</body>
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</html>
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