You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
173 lines
4.2 KiB
173 lines
4.2 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - convex geometry</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - convex geometry</div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||
|
import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
|
||
|
import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
|
||
|
|
||
|
let group, camera, scene, renderer;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
// camera
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
camera.position.set( 15, 20, 30 );
|
||
|
scene.add( camera );
|
||
|
|
||
|
// controls
|
||
|
|
||
|
const controls = new OrbitControls( camera, renderer.domElement );
|
||
|
controls.minDistance = 20;
|
||
|
controls.maxDistance = 50;
|
||
|
controls.maxPolarAngle = Math.PI / 2;
|
||
|
|
||
|
// ambient light
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( 0x222222 ) );
|
||
|
|
||
|
// point light
|
||
|
|
||
|
const light = new THREE.PointLight( 0xffffff, 1 );
|
||
|
camera.add( light );
|
||
|
|
||
|
// helper
|
||
|
|
||
|
scene.add( new THREE.AxesHelper( 20 ) );
|
||
|
|
||
|
// textures
|
||
|
|
||
|
const loader = new THREE.TextureLoader();
|
||
|
const texture = loader.load( 'textures/sprites/disc.png' );
|
||
|
|
||
|
group = new THREE.Group();
|
||
|
scene.add( group );
|
||
|
|
||
|
// points
|
||
|
|
||
|
let dodecahedronGeometry = new THREE.DodecahedronGeometry( 10 );
|
||
|
|
||
|
// if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
|
||
|
|
||
|
dodecahedronGeometry.deleteAttribute( 'normal' );
|
||
|
dodecahedronGeometry.deleteAttribute( 'uv' );
|
||
|
|
||
|
dodecahedronGeometry = BufferGeometryUtils.mergeVertices( dodecahedronGeometry );
|
||
|
|
||
|
const vertices = [];
|
||
|
const positionAttribute = dodecahedronGeometry.getAttribute( 'position' );
|
||
|
|
||
|
for ( let i = 0; i < positionAttribute.count; i ++ ) {
|
||
|
|
||
|
const vertex = new THREE.Vector3();
|
||
|
vertex.fromBufferAttribute( positionAttribute, i );
|
||
|
vertices.push( vertex );
|
||
|
|
||
|
}
|
||
|
|
||
|
const pointsMaterial = new THREE.PointsMaterial( {
|
||
|
|
||
|
color: 0x0080ff,
|
||
|
map: texture,
|
||
|
size: 1,
|
||
|
alphaTest: 0.5
|
||
|
|
||
|
} );
|
||
|
|
||
|
const pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
|
||
|
|
||
|
const points = new THREE.Points( pointsGeometry, pointsMaterial );
|
||
|
group.add( points );
|
||
|
|
||
|
// convex hull
|
||
|
|
||
|
const meshMaterial = new THREE.MeshLambertMaterial( {
|
||
|
color: 0xffffff,
|
||
|
opacity: 0.5,
|
||
|
transparent: true
|
||
|
} );
|
||
|
|
||
|
const meshGeometry = new ConvexGeometry( vertices );
|
||
|
|
||
|
const mesh1 = new THREE.Mesh( meshGeometry, meshMaterial );
|
||
|
mesh1.material.side = THREE.BackSide; // back faces
|
||
|
mesh1.renderOrder = 0;
|
||
|
group.add( mesh1 );
|
||
|
|
||
|
const mesh2 = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
|
||
|
mesh2.material.side = THREE.FrontSide; // front faces
|
||
|
mesh2.renderOrder = 1;
|
||
|
group.add( mesh2 );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
group.rotation.y += 0.005;
|
||
|
|
||
|
render();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|