You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
305 lines
7.3 KiB
305 lines
7.3 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - custom attributes [particles][billboards][alphatest]</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example - billboards - alphatest</div>
|
||
|
<div id="container"></div>
|
||
|
|
||
|
<script type="x-shader/x-vertex" id="vertexshader">
|
||
|
|
||
|
attribute float size;
|
||
|
attribute vec4 ca;
|
||
|
|
||
|
varying vec4 vColor;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vColor = ca;
|
||
|
|
||
|
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
||
|
|
||
|
gl_PointSize = size * ( 150.0 / -mvPosition.z );
|
||
|
|
||
|
gl_Position = projectionMatrix * mvPosition;
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<script type="x-shader/x-fragment" id="fragmentshader">
|
||
|
|
||
|
uniform vec3 color;
|
||
|
uniform sampler2D pointTexture;
|
||
|
|
||
|
varying vec4 vColor;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vec4 outColor = texture2D( pointTexture, gl_PointCoord );
|
||
|
|
||
|
if ( outColor.a < 0.5 ) discard;
|
||
|
|
||
|
gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );
|
||
|
|
||
|
float depth = gl_FragCoord.z / gl_FragCoord.w;
|
||
|
const vec3 fogColor = vec3( 0.0 );
|
||
|
|
||
|
float fogFactor = smoothstep( 200.0, 600.0, depth );
|
||
|
gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import Stats from 'three/addons/libs/stats.module.js';
|
||
|
|
||
|
import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
|
||
|
|
||
|
let renderer, scene, camera, stats;
|
||
|
|
||
|
let object;
|
||
|
|
||
|
let vertices1;
|
||
|
|
||
|
const WIDTH = window.innerWidth;
|
||
|
const HEIGHT = window.innerHeight;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 1000 );
|
||
|
camera.position.z = 500;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
let radius = 100;
|
||
|
const inner = 0.6 * radius;
|
||
|
const vertex = new THREE.Vector3();
|
||
|
const vertices = [];
|
||
|
|
||
|
for ( let i = 0; i < 100000; i ++ ) {
|
||
|
|
||
|
vertex.x = Math.random() * 2 - 1;
|
||
|
vertex.y = Math.random() * 2 - 1;
|
||
|
vertex.z = Math.random() * 2 - 1;
|
||
|
vertex.multiplyScalar( radius );
|
||
|
|
||
|
if ( ( vertex.x > inner || vertex.x < - inner ) ||
|
||
|
( vertex.y > inner || vertex.y < - inner ) ||
|
||
|
( vertex.z > inner || vertex.z < - inner ) )
|
||
|
|
||
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
||
|
|
||
|
}
|
||
|
|
||
|
vertices1 = vertices.length / 3;
|
||
|
|
||
|
radius = 200;
|
||
|
|
||
|
let boxGeometry1 = new THREE.BoxGeometry( radius, 0.1 * radius, 0.1 * radius, 50, 5, 5 );
|
||
|
|
||
|
// if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
|
||
|
|
||
|
boxGeometry1.deleteAttribute( 'normal' );
|
||
|
boxGeometry1.deleteAttribute( 'uv' );
|
||
|
|
||
|
boxGeometry1 = BufferGeometryUtils.mergeVertices( boxGeometry1 );
|
||
|
|
||
|
const matrix = new THREE.Matrix4();
|
||
|
const position = new THREE.Vector3();
|
||
|
const rotation = new THREE.Euler();
|
||
|
const quaternion = new THREE.Quaternion();
|
||
|
const scale = new THREE.Vector3( 1, 1, 1 );
|
||
|
|
||
|
function addGeo( geo, x, y, z, ry ) {
|
||
|
|
||
|
position.set( x, y, z );
|
||
|
rotation.set( 0, ry, 0 );
|
||
|
|
||
|
matrix.compose( position, quaternion.setFromEuler( rotation ), scale );
|
||
|
|
||
|
const positionAttribute = geo.getAttribute( 'position' );
|
||
|
|
||
|
for ( var i = 0, l = positionAttribute.count; i < l; i ++ ) {
|
||
|
|
||
|
vertex.fromBufferAttribute( positionAttribute, i );
|
||
|
vertex.applyMatrix4( matrix );
|
||
|
vertices.push( vertex.x, vertex.y, vertex.z );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// side 1
|
||
|
|
||
|
addGeo( boxGeometry1, 0, 110, 110, 0 );
|
||
|
addGeo( boxGeometry1, 0, 110, - 110, 0 );
|
||
|
addGeo( boxGeometry1, 0, - 110, 110, 0 );
|
||
|
addGeo( boxGeometry1, 0, - 110, - 110, 0 );
|
||
|
|
||
|
// side 2
|
||
|
|
||
|
addGeo( boxGeometry1, 110, 110, 0, Math.PI / 2 );
|
||
|
addGeo( boxGeometry1, 110, - 110, 0, Math.PI / 2 );
|
||
|
addGeo( boxGeometry1, - 110, 110, 0, Math.PI / 2 );
|
||
|
addGeo( boxGeometry1, - 110, - 110, 0, Math.PI / 2 );
|
||
|
|
||
|
// corner edges
|
||
|
|
||
|
let boxGeometry2 = new THREE.BoxGeometry( 0.1 * radius, radius * 1.2, 0.1 * radius, 5, 60, 5 );
|
||
|
|
||
|
boxGeometry2.deleteAttribute( 'normal' );
|
||
|
boxGeometry2.deleteAttribute( 'uv' );
|
||
|
|
||
|
boxGeometry2 = BufferGeometryUtils.mergeVertices( boxGeometry2 );
|
||
|
|
||
|
addGeo( boxGeometry2, 110, 0, 110, 0 );
|
||
|
addGeo( boxGeometry2, 110, 0, - 110, 0 );
|
||
|
addGeo( boxGeometry2, - 110, 0, 110, 0 );
|
||
|
addGeo( boxGeometry2, - 110, 0, - 110, 0 );
|
||
|
|
||
|
const positionAttribute = new THREE.Float32BufferAttribute( vertices, 3 );
|
||
|
|
||
|
const colors = [];
|
||
|
const sizes = [];
|
||
|
|
||
|
const color = new THREE.Color();
|
||
|
|
||
|
for ( let i = 0; i < positionAttribute.count; i ++ ) {
|
||
|
|
||
|
if ( i < vertices1 ) {
|
||
|
|
||
|
color.setHSL( 0.5 + 0.2 * ( i / vertices1 ), 1, 0.5 );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
color.setHSL( 0.1, 1, 0.5 );
|
||
|
|
||
|
}
|
||
|
|
||
|
color.toArray( colors, i * 3 );
|
||
|
|
||
|
sizes[ i ] = i < vertices1 ? 10 : 40;
|
||
|
|
||
|
}
|
||
|
|
||
|
const geometry = new THREE.BufferGeometry();
|
||
|
geometry.setAttribute( 'position', positionAttribute );
|
||
|
geometry.setAttribute( 'ca', new THREE.Float32BufferAttribute( colors, 3 ) );
|
||
|
geometry.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1 ) );
|
||
|
|
||
|
//
|
||
|
|
||
|
const texture = new THREE.TextureLoader().load( 'textures/sprites/ball.png' );
|
||
|
texture.wrapS = THREE.RepeatWrapping;
|
||
|
texture.wrapT = THREE.RepeatWrapping;
|
||
|
|
||
|
const material = new THREE.ShaderMaterial( {
|
||
|
|
||
|
uniforms: {
|
||
|
amplitude: { value: 1.0 },
|
||
|
color: { value: new THREE.Color( 0xffffff ) },
|
||
|
pointTexture: { value: texture }
|
||
|
},
|
||
|
vertexShader: document.getElementById( 'vertexshader' ).textContent,
|
||
|
fragmentShader: document.getElementById( 'fragmentshader' ).textContent
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
object = new THREE.Points( geometry, material );
|
||
|
scene.add( object );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( WIDTH, HEIGHT );
|
||
|
|
||
|
const container = document.getElementById( 'container' );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
stats = new Stats();
|
||
|
container.appendChild( stats.dom );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
const time = Date.now() * 0.01;
|
||
|
|
||
|
object.rotation.y = object.rotation.z = 0.02 * time;
|
||
|
|
||
|
const geometry = object.geometry;
|
||
|
const attributes = geometry.attributes;
|
||
|
|
||
|
for ( let i = 0; i < attributes.size.array.length; i ++ ) {
|
||
|
|
||
|
if ( i < vertices1 ) {
|
||
|
|
||
|
attributes.size.array[ i ] = Math.max( 0, 26 + 32 * Math.sin( 0.1 * i + 0.6 * time ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
attributes.size.needsUpdate = true;
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
|
||
|
</html>
|