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					198 lines
				
				4.6 KiB
			
		
		
			
		
	
	
					198 lines
				
				4.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - custom attributes</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
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										<div id="container"></div>
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										<script type="x-shader/x-vertex" id="vertexshader">
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											uniform float amplitude;
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											attribute float displacement;
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											varying vec3 vNormal;
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											varying vec2 vUv;
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											void main() {
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												vNormal = normal;
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												vUv = ( 0.5 + amplitude ) * uv + vec2( amplitude );
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												vec3 newPosition = position + amplitude * normal * vec3( displacement );
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												gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
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											}
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										</script>
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										<script type="x-shader/x-fragment" id="fragmentshader">
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											varying vec3 vNormal;
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											varying vec2 vUv;
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											uniform vec3 color;
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											uniform sampler2D colorTexture;
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											void main() {
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												vec3 light = vec3( 0.5, 0.2, 1.0 );
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												light = normalize( light );
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												float dProd = dot( vNormal, light ) * 0.5 + 0.5;
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												vec4 tcolor = texture2D( colorTexture, vUv );
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												vec4 gray = vec4( vec3( tcolor.r * 0.3 + tcolor.g * 0.59 + tcolor.b * 0.11 ), 1.0 );
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												gl_FragColor = gray * vec4( vec3( dProd ) * vec3( color ), 1.0 );
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											}
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										</script>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let renderer, scene, camera, stats;
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											let sphere, uniforms;
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											let displacement, noise;
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.z = 300;
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0x050505 );
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												uniforms = {
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													'amplitude': { value: 1.0 },
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													'color': { value: new THREE.Color( 0xff2200 ) },
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													'colorTexture': { value: new THREE.TextureLoader().load( 'textures/water.jpg' ) }
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												};
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												uniforms[ 'colorTexture' ].value.wrapS = uniforms[ 'colorTexture' ].value.wrapT = THREE.RepeatWrapping;
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												const shaderMaterial = new THREE.ShaderMaterial( {
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													uniforms: uniforms,
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													vertexShader: document.getElementById( 'vertexshader' ).textContent,
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													fragmentShader: document.getElementById( 'fragmentshader' ).textContent
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												} );
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												const radius = 50, segments = 128, rings = 64;
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												const geometry = new THREE.SphereGeometry( radius, segments, rings );
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												displacement = new Float32Array( geometry.attributes.position.count );
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												noise = new Float32Array( geometry.attributes.position.count );
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												for ( let i = 0; i < displacement.length; i ++ ) {
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													noise[ i ] = Math.random() * 5;
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												}
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												geometry.setAttribute( 'displacement', new THREE.BufferAttribute( displacement, 1 ) );
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												sphere = new THREE.Mesh( geometry, shaderMaterial );
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												scene.add( sphere );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												const container = document.getElementById( 'container' );
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const time = Date.now() * 0.01;
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												sphere.rotation.y = sphere.rotation.z = 0.01 * time;
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												uniforms[ 'amplitude' ].value = 2.5 * Math.sin( sphere.rotation.y * 0.125 );
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												uniforms[ 'color' ].value.offsetHSL( 0.0005, 0, 0 );
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												for ( let i = 0; i < displacement.length; i ++ ) {
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													displacement[ i ] = Math.sin( 0.1 * i + time );
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													noise[ i ] += 0.5 * ( 0.5 - Math.random() );
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													noise[ i ] = THREE.MathUtils.clamp( noise[ i ], - 5, 5 );
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													displacement[ i ] += noise[ i ];
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												}
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												sphere.geometry.attributes.displacement.needsUpdate = true;
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												renderer.render( scene, camera );
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											}
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										</script>
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								</body>
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								</html>
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