You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
251 lines
6.0 KiB
251 lines
6.0 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - camera cinematic</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
<style>
|
||
|
body {
|
||
|
background-color: #fff;
|
||
|
color: #000;
|
||
|
}
|
||
|
a {
|
||
|
color: #08f;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive cubes
|
||
|
</div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import Stats from 'three/addons/libs/stats.module.js';
|
||
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||
|
|
||
|
import { CinematicCamera } from 'three/addons/cameras/CinematicCamera.js';
|
||
|
|
||
|
let camera, scene, raycaster, renderer, stats;
|
||
|
|
||
|
const mouse = new THREE.Vector2();
|
||
|
let INTERSECTED;
|
||
|
const radius = 100;
|
||
|
let theta = 0;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
camera = new CinematicCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
camera.setLens( 5 );
|
||
|
camera.position.set( 2, 1, 500 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.background = new THREE.Color( 0xf0f0f0 );
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( 0xffffff, 0.3 ) );
|
||
|
|
||
|
const light = new THREE.DirectionalLight( 0xffffff, 0.35 );
|
||
|
light.position.set( 1, 1, 1 ).normalize();
|
||
|
scene.add( light );
|
||
|
|
||
|
const geometry = new THREE.BoxGeometry( 20, 20, 20 );
|
||
|
|
||
|
for ( let i = 0; i < 1500; i ++ ) {
|
||
|
|
||
|
const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
|
||
|
|
||
|
object.position.x = Math.random() * 800 - 400;
|
||
|
object.position.y = Math.random() * 800 - 400;
|
||
|
object.position.z = Math.random() * 800 - 400;
|
||
|
|
||
|
scene.add( object );
|
||
|
|
||
|
}
|
||
|
|
||
|
raycaster = new THREE.Raycaster();
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
stats = new Stats();
|
||
|
document.body.appendChild( stats.dom );
|
||
|
|
||
|
document.addEventListener( 'mousemove', onDocumentMouseMove );
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
const effectController = {
|
||
|
|
||
|
focalLength: 15,
|
||
|
// jsDepthCalculation: true,
|
||
|
// shaderFocus: false,
|
||
|
//
|
||
|
fstop: 2.8,
|
||
|
// maxblur: 1.0,
|
||
|
//
|
||
|
showFocus: false,
|
||
|
focalDepth: 3,
|
||
|
// manualdof: false,
|
||
|
// vignetting: false,
|
||
|
// depthblur: false,
|
||
|
//
|
||
|
// threshold: 0.5,
|
||
|
// gain: 2.0,
|
||
|
// bias: 0.5,
|
||
|
// fringe: 0.7,
|
||
|
//
|
||
|
// focalLength: 35,
|
||
|
// noise: true,
|
||
|
// pentagon: false,
|
||
|
//
|
||
|
// dithering: 0.0001
|
||
|
|
||
|
};
|
||
|
|
||
|
const matChanger = function ( ) {
|
||
|
|
||
|
for ( const e in effectController ) {
|
||
|
|
||
|
if ( e in camera.postprocessing.bokeh_uniforms ) {
|
||
|
|
||
|
camera.postprocessing.bokeh_uniforms[ e ].value = effectController[ e ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
camera.postprocessing.bokeh_uniforms[ 'znear' ].value = camera.near;
|
||
|
camera.postprocessing.bokeh_uniforms[ 'zfar' ].value = camera.far;
|
||
|
camera.setLens( effectController.focalLength, camera.frameHeight, effectController.fstop, camera.coc );
|
||
|
effectController[ 'focalDepth' ] = camera.postprocessing.bokeh_uniforms[ 'focalDepth' ].value;
|
||
|
|
||
|
};
|
||
|
|
||
|
//
|
||
|
|
||
|
const gui = new GUI();
|
||
|
|
||
|
gui.add( effectController, 'focalLength', 1, 135, 0.01 ).onChange( matChanger );
|
||
|
gui.add( effectController, 'fstop', 1.8, 22, 0.01 ).onChange( matChanger );
|
||
|
gui.add( effectController, 'focalDepth', 0.1, 100, 0.001 ).onChange( matChanger );
|
||
|
gui.add( effectController, 'showFocus', true ).onChange( matChanger );
|
||
|
|
||
|
matChanger();
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentMouseMove( event ) {
|
||
|
|
||
|
event.preventDefault();
|
||
|
|
||
|
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
|
||
|
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate, renderer.domElement );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
theta += 0.1;
|
||
|
|
||
|
camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
|
||
|
camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
|
||
|
camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
|
||
|
camera.lookAt( scene.position );
|
||
|
|
||
|
camera.updateMatrixWorld();
|
||
|
|
||
|
// find intersections
|
||
|
|
||
|
raycaster.setFromCamera( mouse, camera );
|
||
|
|
||
|
const intersects = raycaster.intersectObjects( scene.children, false );
|
||
|
|
||
|
if ( intersects.length > 0 ) {
|
||
|
|
||
|
const targetDistance = intersects[ 0 ].distance;
|
||
|
|
||
|
camera.focusAt( targetDistance ); // using Cinematic camera focusAt method
|
||
|
|
||
|
if ( INTERSECTED != intersects[ 0 ].object ) {
|
||
|
|
||
|
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
|
||
|
|
||
|
INTERSECTED = intersects[ 0 ].object;
|
||
|
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
|
||
|
INTERSECTED.material.emissive.setHex( 0xff0000 );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
|
||
|
|
||
|
INTERSECTED = null;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
if ( camera.postprocessing.enabled ) {
|
||
|
|
||
|
camera.renderCinematic( scene, renderer );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
scene.overrideMaterial = null;
|
||
|
|
||
|
renderer.clear();
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|