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					243 lines
				
				6.1 KiB
			
		
		
			
		
	
	
					243 lines
				
				6.1 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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									<title>three.js webgl - buffergeometry - selective - draw</title>
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									<meta charset="utf-8">
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									<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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									<link type="text/css" rel="stylesheet" href="main.css">
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									<script type="x-shader/x-vertex" id="vertexshader">
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										attribute float visible;
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										varying float vVisible;
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										attribute vec3 vertColor;
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										varying vec3 vColor;
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										void main() {
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											vColor = vertColor;
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											vVisible = visible;
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											gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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										}
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									</script>
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									<script type="x-shader/x-fragment" id="fragmentshader">
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										varying float vVisible;
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										varying vec3 vColor;
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										void main() {
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											if ( vVisible > 0.0 ) {
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												gl_FragColor = vec4( vColor, 1.0 );
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											} else {
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												discard;
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											}
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										}
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									</script>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> buffergeometry - selective - draw
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											<div id="title"></div>
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											<div id="ui"><a href="#" id="hideLines">CULL SOME LINES</a> - <a href="#" id="showAllLines">SHOW ALL LINES</a></div>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let camera, scene, renderer, stats;
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											let geometry, mesh;
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											const numLat = 100;
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											const numLng = 200;
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											let numLinesCulled = 0;
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											init();
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											animate();
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											function init() {
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												scene = new THREE.Scene();
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
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												camera.position.z = 3.5;
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												scene.add( new THREE.AmbientLight( 0x444444 ) );
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												stats = new Stats();
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												document.body.appendChild( stats.dom );
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												window.addEventListener( 'resize', onWindowResize );
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												addLines( 1.0 );
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												const hideLinesButton = document.getElementById( 'hideLines' );
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												hideLinesButton.addEventListener( 'click', hideLines );
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												const showAllLinesButton = document.getElementById( 'showAllLines' );
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												showAllLinesButton.addEventListener( 'click', showAllLines );
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											}
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											function addLines( radius ) {
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												geometry = new THREE.BufferGeometry();
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												const linePositions = new Float32Array( numLat * numLng * 3 * 2 );
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												const lineColors = new Float32Array( numLat * numLng * 3 * 2 );
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												const visible = new Float32Array( numLat * numLng * 2 );
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												for ( let i = 0; i < numLat; ++ i ) {
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													for ( let j = 0; j < numLng; ++ j ) {
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														const lat = ( Math.random() * Math.PI ) / 50.0 + i / numLat * Math.PI;
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														const lng = ( Math.random() * Math.PI ) / 50.0 + j / numLng * 2 * Math.PI;
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														const index = i * numLng + j;
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														linePositions[ index * 6 + 0 ] = 0;
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														linePositions[ index * 6 + 1 ] = 0;
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														linePositions[ index * 6 + 2 ] = 0;
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														linePositions[ index * 6 + 3 ] = radius * Math.sin( lat ) * Math.cos( lng );
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														linePositions[ index * 6 + 4 ] = radius * Math.cos( lat );
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														linePositions[ index * 6 + 5 ] = radius * Math.sin( lat ) * Math.sin( lng );
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														const color = new THREE.Color( 0xffffff );
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														color.setHSL( lat / Math.PI, 1.0, 0.2 );
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														lineColors[ index * 6 + 0 ] = color.r;
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														lineColors[ index * 6 + 1 ] = color.g;
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														lineColors[ index * 6 + 2 ] = color.b;
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														color.setHSL( lat / Math.PI, 1.0, 0.7 );
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														lineColors[ index * 6 + 3 ] = color.r;
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														lineColors[ index * 6 + 4 ] = color.g;
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														lineColors[ index * 6 + 5 ] = color.b;
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														// non-0 is visible
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														visible[ index * 2 + 0 ] = 1.0;
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														visible[ index * 2 + 1 ] = 1.0;
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													}
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												}
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												geometry.setAttribute( 'position', new THREE.BufferAttribute( linePositions, 3 ) );
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												geometry.setAttribute( 'vertColor', new THREE.BufferAttribute( lineColors, 3 ) );
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												geometry.setAttribute( 'visible', new THREE.BufferAttribute( visible, 1 ) );
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												geometry.computeBoundingSphere();
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												const shaderMaterial = new THREE.ShaderMaterial( {
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													vertexShader: document.getElementById( 'vertexshader' ).textContent,
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													fragmentShader: document.getElementById( 'fragmentshader' ).textContent
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												} );
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												mesh = new THREE.LineSegments( geometry, shaderMaterial );
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												scene.add( mesh );
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												updateCount();
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											}
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											function updateCount() {
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												const str = '1 draw call, ' + numLat * numLng + ' lines, ' + numLinesCulled + ' culled (<a target="_blank" href="http://callum.com">author</a>)';
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												document.getElementById( 'title' ).innerHTML = str.replace( /\B(?=(\d{3})+(?!\d))/g, ',' );
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											}
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											function hideLines() {
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												for ( let i = 0; i < geometry.attributes.visible.array.length; i += 2 ) {
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													if ( Math.random() > 0.75 ) {
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														if ( geometry.attributes.visible.array[ i + 0 ] ) {
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															++ numLinesCulled;
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														}
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														geometry.attributes.visible.array[ i + 0 ] = 0;
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														geometry.attributes.visible.array[ i + 1 ] = 0;
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													}
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												}
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												geometry.attributes.visible.needsUpdate = true;
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												updateCount();
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											}
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											function showAllLines() {
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												numLinesCulled = 0;
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												for ( let i = 0; i < geometry.attributes.visible.array.length; i += 2 ) {
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													geometry.attributes.visible.array[ i + 0 ] = 1;
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													geometry.attributes.visible.array[ i + 1 ] = 1;
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												}
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												geometry.attributes.visible.needsUpdate = true;
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												updateCount();
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												const time = Date.now() * 0.001;
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												mesh.rotation.x = time * 0.25;
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												mesh.rotation.y = time * 0.5;
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												stats.update();
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												renderer.render( scene, camera );
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											}
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										</script>
							 | 
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									</body>
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								</html>
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