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					155 lines
				
				3.8 KiB
			
		
		
			
		
	
	
					155 lines
				
				3.8 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - map controls</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #ccc;
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												color: #000;
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											}
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											a {
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												color: #f00;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - map controls
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { MapControls } from 'three/addons/controls/OrbitControls.js';
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											let camera, controls, scene, renderer;
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											init();
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											//render(); // remove when using next line for animation loop (requestAnimationFrame)
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											animate();
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											function init() {
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xcccccc );
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												scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 400, 200, 0 );
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												// controls
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												controls = new MapControls( camera, renderer.domElement );
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												//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
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												controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
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												controls.dampingFactor = 0.05;
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												controls.screenSpacePanning = false;
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												controls.minDistance = 100;
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												controls.maxDistance = 500;
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												controls.maxPolarAngle = Math.PI / 2;
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												// world
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												const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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												geometry.translate( 0, 0.5, 0 );
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												const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
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												for ( let i = 0; i < 500; i ++ ) {
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													const mesh = new THREE.Mesh( geometry, material );
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													mesh.position.x = Math.random() * 1600 - 800;
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													mesh.position.y = 0;
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													mesh.position.z = Math.random() * 1600 - 800;
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													mesh.scale.x = 20;
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													mesh.scale.y = Math.random() * 80 + 10;
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													mesh.scale.z = 20;
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													mesh.updateMatrix();
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													mesh.matrixAutoUpdate = false;
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													scene.add( mesh );
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												}
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												// lights
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												const dirLight1 = new THREE.DirectionalLight( 0xffffff );
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												dirLight1.position.set( 1, 1, 1 );
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												scene.add( dirLight1 );
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												const dirLight2 = new THREE.DirectionalLight( 0x002288 );
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												dirLight2.position.set( - 1, - 1, - 1 );
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												scene.add( dirLight2 );
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												const ambientLight = new THREE.AmbientLight( 0x222222 );
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												scene.add( ambientLight );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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												const gui = new GUI();
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												gui.add( controls, 'screenSpacePanning' );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
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												render();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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