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95 lines
2.3 KiB
95 lines
2.3 KiB
2 years ago
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import { UIPanel, UIBreak, UIText } from './libs/ui.js';
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function ViewportInfo( editor ) {
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const signals = editor.signals;
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const strings = editor.strings;
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const container = new UIPanel();
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container.setId( 'info' );
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container.setPosition( 'absolute' );
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container.setLeft( '10px' );
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container.setBottom( '10px' );
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container.setFontSize( '12px' );
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container.setColor( '#fff' );
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const objectsText = new UIText( '0' ).setMarginLeft( '6px' );
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const verticesText = new UIText( '0' ).setMarginLeft( '6px' );
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const trianglesText = new UIText( '0' ).setMarginLeft( '6px' );
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const frametimeText = new UIText( '0' ).setMarginLeft( '6px' );
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container.add( new UIText( strings.getKey( 'viewport/info/objects' ) ).setTextTransform( 'lowercase' ) );
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container.add( objectsText, new UIBreak() );
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container.add( new UIText( strings.getKey( 'viewport/info/vertices' ) ).setTextTransform( 'lowercase' ) );
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container.add( verticesText, new UIBreak() );
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container.add( new UIText( strings.getKey( 'viewport/info/triangles' ) ).setTextTransform( 'lowercase' ) );
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container.add( trianglesText, new UIBreak() );
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container.add( new UIText( strings.getKey( 'viewport/info/frametime' ) ).setTextTransform( 'lowercase' ) );
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container.add( frametimeText, new UIBreak() );
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signals.objectAdded.add( update );
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signals.objectRemoved.add( update );
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signals.geometryChanged.add( update );
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//
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function update() {
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const scene = editor.scene;
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let objects = 0, vertices = 0, triangles = 0;
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for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
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const object = scene.children[ i ];
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object.traverseVisible( function ( object ) {
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objects ++;
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if ( object.isMesh || object.isPoints ) {
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const geometry = object.geometry;
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vertices += geometry.attributes.position.count;
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if ( object.isMesh ) {
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if ( geometry.index !== null ) {
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triangles += geometry.index.count / 3;
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} else {
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triangles += geometry.attributes.position.count / 3;
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}
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}
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}
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} );
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}
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objectsText.setValue( objects.format() );
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verticesText.setValue( vertices.format() );
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trianglesText.setValue( triangles.format() );
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}
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signals.sceneRendered.add( updateFrametime );
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function updateFrametime( frametime ) {
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frametimeText.setValue( Number( frametime ).toFixed( 2 ) + ' ms' );
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}
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return container;
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}
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export { ViewportInfo };
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