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import * as THREE from 'three';
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import { UINumber, UIPanel, UIRow, UISelect, UIText } from './libs/ui.js';
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import { UIBoolean } from './libs/ui.three.js';
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import { OrbitControls } from '/examples/jsm/controls/OrbitControls.js';
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import { CSS2DRenderer, CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';
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function SidebarProjectRenderer( editor ) {
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const config = editor.config;
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const signals = editor.signals;
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const strings = editor.strings;
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let currentRenderer = null;
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let currentCSSRenderer = null;
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const container = new UIPanel();
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const headerRow = new UIRow();
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headerRow.add( new UIText( strings.getKey( 'sidebar/project/renderer' ).toUpperCase() ) );
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container.add( headerRow );
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// Antialias
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const antialiasRow = new UIRow();
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container.add( antialiasRow );
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antialiasRow.add( new UIText( strings.getKey( 'sidebar/project/antialias' ) ).setWidth( '90px' ) );
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const antialiasBoolean = new UIBoolean( config.getKey( 'project/renderer/antialias' ) ).onChange( createRenderer );
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antialiasRow.add( antialiasBoolean );
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// Physically Correct lights
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const physicallyCorrectLightsRow = new UIRow();
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container.add( physicallyCorrectLightsRow );
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physicallyCorrectLightsRow.add( new UIText( strings.getKey( 'sidebar/project/physicallyCorrectLights' ) ).setWidth( '90px' ) );
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const physicallyCorrectLightsBoolean = new UIBoolean( config.getKey( 'project/renderer/physicallyCorrectLights' ) ).onChange( function () {
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currentRenderer.physicallyCorrectLights = this.getValue();
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signals.rendererUpdated.dispatch();
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} );
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physicallyCorrectLightsRow.add( physicallyCorrectLightsBoolean );
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// Shadows
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const shadowsRow = new UIRow();
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container.add( shadowsRow );
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shadowsRow.add( new UIText( strings.getKey( 'sidebar/project/shadows' ) ).setWidth( '90px' ) );
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const shadowsBoolean = new UIBoolean( config.getKey( 'project/renderer/shadows' ) ).onChange( updateShadows );
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shadowsRow.add( shadowsBoolean );
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const shadowTypeSelect = new UISelect().setOptions( {
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0: 'Basic',
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1: 'PCF',
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2: 'PCF Soft',
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// 3: 'VSM'
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} ).setWidth( '125px' ).onChange( updateShadows );
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shadowTypeSelect.setValue( config.getKey( 'project/renderer/shadowType' ) );
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shadowsRow.add( shadowTypeSelect );
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function updateShadows() {
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currentRenderer.shadowMap.enabled = shadowsBoolean.getValue();
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currentRenderer.shadowMap.type = parseFloat( shadowTypeSelect.getValue() );
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signals.rendererUpdated.dispatch();
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}
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// Tonemapping
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const toneMappingRow = new UIRow();
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container.add( toneMappingRow );
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toneMappingRow.add( new UIText( strings.getKey( 'sidebar/project/toneMapping' ) ).setWidth( '90px' ) );
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const toneMappingSelect = new UISelect().setOptions( {
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0: 'No',
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1: 'Linear',
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2: 'Reinhard',
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3: 'Cineon',
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4: 'ACESFilmic'
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} ).setWidth( '120px' ).onChange( updateToneMapping );
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toneMappingSelect.setValue( config.getKey( 'project/renderer/toneMapping' ) );
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toneMappingRow.add( toneMappingSelect );
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const toneMappingExposure = new UINumber( config.getKey( 'project/renderer/toneMappingExposure' ) );
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toneMappingExposure.setDisplay( toneMappingSelect.getValue() === '0' ? 'none' : '' );
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toneMappingExposure.setWidth( '30px' ).setMarginLeft( '10px' );
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toneMappingExposure.setRange( 0, 10 );
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toneMappingExposure.onChange( updateToneMapping );
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toneMappingRow.add( toneMappingExposure );
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function updateToneMapping() {
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toneMappingExposure.setDisplay( toneMappingSelect.getValue() === '0' ? 'none' : '' );
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currentRenderer.toneMapping = parseFloat( toneMappingSelect.getValue() );
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currentRenderer.toneMappingExposure = toneMappingExposure.getValue();
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signals.rendererUpdated.dispatch();
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}
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//
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function createRenderer() {
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currentRenderer = new THREE.WebGLRenderer( { antialias: antialiasBoolean.getValue() } );
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currentRenderer.outputEncoding = THREE.sRGBEncoding;
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currentRenderer.physicallyCorrectLights = physicallyCorrectLightsBoolean.getValue();
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currentRenderer.shadowMap.enabled = shadowsBoolean.getValue();
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currentRenderer.shadowMap.type = parseFloat( shadowTypeSelect.getValue() );
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currentRenderer.toneMapping = parseFloat( toneMappingSelect.getValue() );
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currentRenderer.toneMappingExposure = toneMappingExposure.getValue();
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signals.rendererCreated.dispatch( currentRenderer );
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signals.rendererUpdated.dispatch();
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}
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function createCSS2DRenderer() {
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let css2dRenderer = new CSS2DRenderer();
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css2dRenderer.setSize(window.innerWidth, window.innerHeight);
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css2dRenderer.domElement.style.position = 'absolute';
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css2dRenderer.domElement.style.top = '0px';//信息弹窗界面高度一半
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// css2dRenderer.domElement.style.left = '0px';//信息弹窗界面宽度一半
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css2dRenderer.domElement.style.pointerEvents = 'none';
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signals.rendererCSSCreated.dispatch(css2dRenderer);
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signals.rendererCSSUpdated.dispatch();
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}
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createCSS2DRenderer();
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createRenderer();
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// Signals
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signals.editorCleared.add( function () {
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currentRenderer.physicallyCorrectLights = false;
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currentRenderer.shadowMap.enabled = true;
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currentRenderer.shadowMap.type = THREE.PCFShadowMap;
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currentRenderer.toneMapping = THREE.NoToneMapping;
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currentRenderer.toneMappingExposure = 1;
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physicallyCorrectLightsBoolean.setValue( currentRenderer.physicallyCorrectLights );
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shadowsBoolean.setValue( currentRenderer.shadowMap.enabled );
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shadowTypeSelect.setValue( currentRenderer.shadowMap.type );
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toneMappingSelect.setValue( currentRenderer.toneMapping );
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toneMappingExposure.setValue( currentRenderer.toneMappingExposure );
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toneMappingExposure.setDisplay( currentRenderer.toneMapping === 0 ? 'none' : '' );
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signals.rendererUpdated.dispatch();
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} );
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signals.rendererUpdated.add( function () {
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config.setKey(
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'project/renderer/antialias', antialiasBoolean.getValue(),
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'project/renderer/physicallyCorrectLights', physicallyCorrectLightsBoolean.getValue(),
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'project/renderer/shadows', shadowsBoolean.getValue(),
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'project/renderer/shadowType', parseFloat( shadowTypeSelect.getValue() ),
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'project/renderer/toneMapping', parseFloat( toneMappingSelect.getValue() ),
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'project/renderer/toneMappingExposure', toneMappingExposure.getValue()
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);
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} );
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return container;
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}
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export { SidebarProjectRenderer };
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