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import * as THREE from 'three';
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import { Config } from './Config.js';
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import { Loader } from './Loader.js';
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import { History as _History } from './History.js';
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import { Strings } from './Strings.js';
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import { Storage as _Storage } from './Storage.js';
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import { Selector } from './Viewport.Selector.js';
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var _DEFAULT_CAMERA = new THREE.PerspectiveCamera(50, 1, 0.01, 1000);
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_DEFAULT_CAMERA.name = 'Camera';
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_DEFAULT_CAMERA.position.set(0, 5, 10);
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_DEFAULT_CAMERA.lookAt(new THREE.Vector3());
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function Editor() {
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const Signal = signals.Signal; // eslint-disable-line no-undef
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this.signals = {
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// script
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editScript: new Signal(),
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// player
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startPlayer: new Signal(),
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stopPlayer: new Signal(),
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// vr
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toggleVR: new Signal(),
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exitedVR: new Signal(),
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// notifications
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editorCleared: new Signal(),
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savingStarted: new Signal(),
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savingFinished: new Signal(),
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transformModeChanged: new Signal(),
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snapChanged: new Signal(),
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spaceChanged: new Signal(),
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rendererCreated: new Signal(),
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rendererUpdated: new Signal(),
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rendererCSSCreated: new Signal(),
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rendererCSSUpdated: new Signal(),
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sceneBackgroundChanged: new Signal(),
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sceneEnvironmentChanged: new Signal(),
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sceneFogChanged: new Signal(),
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sceneFogSettingsChanged: new Signal(),
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sceneGraphChanged: new Signal(),
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sceneRendered: new Signal(),
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cameraChanged: new Signal(),
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cameraResetted: new Signal(),
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geometryChanged: new Signal(),
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objectSelected: new Signal(),
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objectFocused: new Signal(),
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objectAdded: new Signal(),
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objectChanged: new Signal(),
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objectRemoved: new Signal(),
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cameraAdded: new Signal(),
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cameraRemoved: new Signal(),
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helperAdded: new Signal(),
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helperRemoved: new Signal(),
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materialAdded: new Signal(),
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materialChanged: new Signal(),
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materialRemoved: new Signal(),
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scriptAdded: new Signal(),
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scriptChanged: new Signal(),
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scriptRemoved: new Signal(),
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windowResize: new Signal(),
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showGridChanged: new Signal(),
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showHelpersChanged: new Signal(),
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refreshSidebarObject3D: new Signal(),
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historyChanged: new Signal(),
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viewportCameraChanged: new Signal(),
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intersectionsDetected: new Signal(),
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render: new Signal(),
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};
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this.config = new Config();
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this.history = new _History(this);
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this.storage = new _Storage();
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this.strings = new Strings(this.config);
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console.log("language=", this.config.getKey("language"));
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this.selector = new Selector(this);
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this.loader = new Loader(this);
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this.camera = _DEFAULT_CAMERA.clone();
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this.scene = new THREE.Scene();
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this.scene.name = 'Scene';
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this.sceneHelpers = new THREE.Scene();
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this.object = {};
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this.geometries = {};
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this.materials = {};
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this.textures = {};
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this.scripts = {};
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this.materialsRefCounter = new Map(); // tracks how often is a material used by a 3D object
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this.mixer = new THREE.AnimationMixer(this.scene);
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this.selected = null;
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this.helpers = {};
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this.cameras = {};
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this.labellist = [];
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this.monitoringlist = [];
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this.viewportCamera = this.camera;
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this.addCamera(this.camera);
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}
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Editor.prototype = {
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addBuilding: function (building) {
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this.removeBuilding()
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this._building = building
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this.scene.add(building)
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this.signals.objectAdded.dispatch(building);
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this.signals.sceneGraphChanged.dispatch();
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},
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removeBuilding: function () {
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if (this._building) {
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let building = this._building
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this.scene.remove(this._building)
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this._building = null
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// this.signals.objectRemoved.dispatch(building)
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// this.signals.sceneGraphChanged.dispatch();
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}
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},
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setScene: function (scene) {
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this.scene.uuid = scene.uuid;
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this.scene.name = scene.name;
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this.scene.background = scene.background;
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this.scene.environment = scene.environment;
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this.scene.fog = scene.fog;
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this.scene.userData = JSON.parse(JSON.stringify(scene.userData));
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// avoid render per object
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this.signals.sceneGraphChanged.active = false;
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while (scene.children.length > 0) {
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this.addObject(scene.children[0]);
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}
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this.signals.sceneGraphChanged.active = true;
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this.signals.sceneGraphChanged.dispatch();
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},
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//
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addObject: function (object, parent, index) {
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var scope = this;
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object.traverse(function (child) {
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if (child.geometry !== undefined) scope.addGeometry(child.geometry);
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if (child.material !== undefined) scope.addMaterial(child.material);
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scope.addCamera(child);
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scope.addHelper(child);
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});
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if (parent === undefined) {
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this.scene.add(object);
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} else {
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parent.children.splice(index, 0, object);
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object.parent = parent;
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}
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this.signals.objectAdded.dispatch(object);
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this.signals.sceneGraphChanged.dispatch();
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},
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addLable: function (object, parent, index) {
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// debugger
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// this.labellist.push(object);
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},
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moveObject: function (object, parent, before) {
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if (parent === undefined) {
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parent = this.scene;
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}
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parent.add(object);
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// sort children array
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if (before !== undefined) {
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var index = parent.children.indexOf(before);
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parent.children.splice(index, 0, object);
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parent.children.pop();
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}
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this.signals.sceneGraphChanged.dispatch();
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},
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nameObject: function (object, name) {
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object.name = name;
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this.signals.sceneGraphChanged.dispatch();
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},
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removeObject: function (object) {
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if (object.parent === null) return; // avoid deleting the camera or scene
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var scope = this;
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object.traverse(function (child) {
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scope.removeCamera(child);
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scope.removeHelper(child);
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if (child.material !== undefined) scope.removeMaterial(child.material);
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});
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object.parent.remove(object);
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this.signals.objectRemoved.dispatch(object);
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this.signals.sceneGraphChanged.dispatch();
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},
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addGeometry: function (geometry) {
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this.geometries[geometry.uuid] = geometry;
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},
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setGeometryName: function (geometry, name) {
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geometry.name = name;
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this.signals.sceneGraphChanged.dispatch();
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},
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addMaterial: function (material) {
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if (Array.isArray(material)) {
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for (var i = 0, l = material.length; i < l; i++) {
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this.addMaterialToRefCounter(material[i]);
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}
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} else {
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this.addMaterialToRefCounter(material);
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}
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this.signals.materialAdded.dispatch();
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},
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addMaterialToRefCounter: function (material) {
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var materialsRefCounter = this.materialsRefCounter;
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var count = materialsRefCounter.get(material);
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if (count === undefined) {
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materialsRefCounter.set(material, 1);
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this.materials[material.uuid] = material;
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} else {
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count++;
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materialsRefCounter.set(material, count);
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}
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},
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removeMaterial: function (material) {
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if (Array.isArray(material)) {
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for (var i = 0, l = material.length; i < l; i++) {
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this.removeMaterialFromRefCounter(material[i]);
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}
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} else {
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this.removeMaterialFromRefCounter(material);
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}
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this.signals.materialRemoved.dispatch();
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},
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removeMaterialFromRefCounter: function (material) {
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var materialsRefCounter = this.materialsRefCounter;
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var count = materialsRefCounter.get(material);
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count--;
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if (count === 0) {
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materialsRefCounter.delete(material);
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delete this.materials[material.uuid];
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} else {
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materialsRefCounter.set(material, count);
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}
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},
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getMaterialById: function (id) {
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var material;
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var materials = Object.values(this.materials);
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for (var i = 0; i < materials.length; i++) {
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if (materials[i].id === id) {
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material = materials[i];
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break;
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}
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}
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return material;
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},
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setMaterialName: function (material, name) {
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material.name = name;
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this.signals.sceneGraphChanged.dispatch();
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},
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addTexture: function (texture) {
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this.textures[texture.uuid] = texture;
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},
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//
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addCamera: function (camera) {
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if (camera.isCamera) {
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this.cameras[camera.uuid] = camera;
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this.signals.cameraAdded.dispatch(camera);
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}
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},
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removeCamera: function (camera) {
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if (this.cameras[camera.uuid] !== undefined) {
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delete this.cameras[camera.uuid];
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this.signals.cameraRemoved.dispatch(camera);
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}
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},
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//
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addHelper: function () {
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var geometry = new THREE.SphereGeometry(2, 4, 2);
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var material = new THREE.MeshBasicMaterial({ color: 0xff0000, visible: false });
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return function (object, helper) {
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if (helper === undefined) {
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if (object.isCamera) {
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helper = new THREE.CameraHelper(object);
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} else if (object.isPointLight) {
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helper = new THREE.PointLightHelper(object, 1);
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} else if (object.isDirectionalLight) {
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helper = new THREE.DirectionalLightHelper(object, 1);
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} else if (object.isSpotLight) {
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helper = new THREE.SpotLightHelper(object);
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} else if (object.isHemisphereLight) {
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helper = new THREE.HemisphereLightHelper(object, 1);
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} else if (object.isSkinnedMesh) {
|
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|
|
helper = new THREE.SkeletonHelper(object.skeleton.bones[0]);
|
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|
|
} else if (object.isBone === true && object.parent?.isBone !== true) {
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|
helper = new THREE.SkeletonHelper(object);
|
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|
} else {
|
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|
|
// no helper for this object type
|
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|
return;
|
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|
|
}
|
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|
|
const picker = new THREE.Mesh(geometry, material);
|
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|
|
picker.name = 'picker';
|
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|
|
picker.userData.object = object;
|
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|
|
helper.add(picker);
|
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}
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|
this.sceneHelpers.add(helper);
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|
this.helpers[object.id] = helper;
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|
this.signals.helperAdded.dispatch(helper);
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|
};
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}(),
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|
removeHelper: function (object) {
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|
|
if (this.helpers[object.id] !== undefined) {
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|
var helper = this.helpers[object.id];
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|
helper.parent.remove(helper);
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|
delete this.helpers[object.id];
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|
|
this.signals.helperRemoved.dispatch(helper);
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|
|
}
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|
},
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//
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|
|
addScript: function (object, script) {
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|
|
if (this.scripts[object.uuid] === undefined) {
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|
this.scripts[object.uuid] = [];
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|
}
|
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|
|
this.scripts[object.uuid].push(script);
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|
|
this.signals.scriptAdded.dispatch(script);
|
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|
|
},
|
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|
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|
|
|
removeScript: function (object, script) {
|
|
|
|
|
|
|
|
if (this.scripts[object.uuid] === undefined) return;
|
|
|
|
|
|
|
|
var index = this.scripts[object.uuid].indexOf(script);
|
|
|
|
|
|
|
|
if (index !== - 1) {
|
|
|
|
|
|
|
|
this.scripts[object.uuid].splice(index, 1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this.signals.scriptRemoved.dispatch(script);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
getObjectMaterial: function (object, slot) {
|
|
|
|
|
|
|
|
var material = object.material;
|
|
|
|
|
|
|
|
if (Array.isArray(material) && slot !== undefined) {
|
|
|
|
|
|
|
|
material = material[slot];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return material;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
setObjectMaterial: function (object, slot, newMaterial) {
|
|
|
|
|
|
|
|
if (Array.isArray(object.material) && slot !== undefined) {
|
|
|
|
|
|
|
|
object.material[slot] = newMaterial;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
object.material = newMaterial;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
setViewportCamera: function (uuid) {
|
|
|
|
|
|
|
|
this.viewportCamera = this.cameras[uuid];
|
|
|
|
this.signals.viewportCameraChanged.dispatch();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
select: function (object) {
|
|
|
|
|
|
|
|
this.selector.select(object);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
selectById: function (id) {
|
|
|
|
|
|
|
|
if (id === this.camera.id) {
|
|
|
|
|
|
|
|
this.select(this.camera);
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this.select(this.scene.getObjectById(id));
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
selectByUuid: function (uuid) {
|
|
|
|
|
|
|
|
var scope = this;
|
|
|
|
|
|
|
|
this.scene.traverse(function (child) {
|
|
|
|
|
|
|
|
if (child.uuid === uuid) {
|
|
|
|
|
|
|
|
scope.select(child);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
deselect: function () {
|
|
|
|
|
|
|
|
this.selector.deselect();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
focus: function (object) {
|
|
|
|
|
|
|
|
if (object !== undefined) {
|
|
|
|
|
|
|
|
this.signals.objectFocused.dispatch(object);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
focusById: function (id) {
|
|
|
|
|
|
|
|
this.focus(this.scene.getObjectById(id));
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
clear: function () {
|
|
|
|
|
|
|
|
this.history.clear();
|
|
|
|
this.storage.clear();
|
|
|
|
|
|
|
|
this.camera.copy(_DEFAULT_CAMERA);
|
|
|
|
this.signals.cameraResetted.dispatch();
|
|
|
|
|
|
|
|
this.scene.name = 'Scene';
|
|
|
|
this.scene.userData = {};
|
|
|
|
this.scene.background = null;
|
|
|
|
this.scene.environment = null;
|
|
|
|
this.scene.fog = null;
|
|
|
|
|
|
|
|
var objects = this.scene.children;
|
|
|
|
|
|
|
|
while (objects.length > 0) {
|
|
|
|
|
|
|
|
this.removeObject(objects[0]);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this.geometries = {};
|
|
|
|
this.materials = {};
|
|
|
|
this.textures = {};
|
|
|
|
this.scripts = {};
|
|
|
|
|
|
|
|
this.materialsRefCounter.clear();
|
|
|
|
|
|
|
|
this.animations = {};
|
|
|
|
this.mixer.stopAllAction();
|
|
|
|
|
|
|
|
this.deselect();
|
|
|
|
|
|
|
|
this.signals.editorCleared.dispatch();
|
|
|
|
|
|
|
|
this.labellist = [];
|
|
|
|
this.monitoringlist = [];
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
fromJSON: async function (json) {
|
|
|
|
|
|
|
|
var loader = new THREE.ObjectLoader();
|
|
|
|
var camera = await loader.parseAsync(json.camera);
|
|
|
|
|
|
|
|
this.camera.copy(camera);
|
|
|
|
this.signals.cameraResetted.dispatch();
|
|
|
|
|
|
|
|
this.history.fromJSON(json.history);
|
|
|
|
this.scripts = json.scripts;
|
|
|
|
|
|
|
|
this.setScene(await loader.parseAsync(json.scene));
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
toJSON: function () {
|
|
|
|
|
|
|
|
// scripts clean up
|
|
|
|
|
|
|
|
var scene = this.scene;
|
|
|
|
var scripts = this.scripts;
|
|
|
|
// debugger
|
|
|
|
for (var key in scripts) {
|
|
|
|
|
|
|
|
var script = scripts[key];
|
|
|
|
|
|
|
|
if (script.length === 0 || scene.getObjectByProperty('uuid', key) === undefined) {
|
|
|
|
|
|
|
|
delete scripts[key];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
return {
|
|
|
|
|
|
|
|
metadata: {},
|
|
|
|
project: {
|
|
|
|
shadows: this.config.getKey('project/renderer/shadows'),
|
|
|
|
shadowType: this.config.getKey('project/renderer/shadowType'),
|
|
|
|
vr: this.config.getKey('project/vr'),
|
|
|
|
physicallyCorrectLights: this.config.getKey('project/renderer/physicallyCorrectLights'),
|
|
|
|
toneMapping: this.config.getKey('project/renderer/toneMapping'),
|
|
|
|
toneMappingExposure: this.config.getKey('project/renderer/toneMappingExposure')
|
|
|
|
},
|
|
|
|
camera: this.camera.toJSON(),
|
|
|
|
scene: this.scene.toJSON(),
|
|
|
|
scripts: this.scripts,
|
|
|
|
history: this.history.toJSON(),
|
|
|
|
labels: this.labellist,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
objectByUuid: function (uuid) {
|
|
|
|
|
|
|
|
return this.scene.getObjectByProperty('uuid', uuid, true);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
execute: function (cmd, optionalName) {
|
|
|
|
|
|
|
|
this.history.execute(cmd, optionalName);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
undo: function () {
|
|
|
|
|
|
|
|
this.history.undo();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
redo: function () {
|
|
|
|
|
|
|
|
this.history.redo();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
export { Editor };
|