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207 lines
5.2 KiB
207 lines
5.2 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:EventDispatcher] →
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<h1>[name]</h1>
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<p class="desc">
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<p>
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[name] is similar to [page:OrbitControls]. However, it does not maintain a constant camera [page:Object3D.up up] vector.
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That means if the camera orbits over the “north” and “south” poles, it does not flip to stay "right side up".
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</p>
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</p>
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<h2>Examples</h2>
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<p>[example:misc_controls_trackball misc / controls / trackball ]</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
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<p>
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<p>
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[page:Camera camera]: The camera of the rendered scene.
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</p>
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<p>
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[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
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</p>
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<p>
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Creates a new instance of [name].
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</p>
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</p>
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<h2>Events</h2>
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<h3>change</h3>
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<p>
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Fires when the camera has been transformed by the controls.
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</p>
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<h3>start</h3>
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<p>
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Fires when an interaction (e.g. touch) was initiated.
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</p>
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<h3>end</h3>
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<p>
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Fires when an interaction has finished.
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</p>
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<h2>Properties</h2>
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<h3>[property:HTMLDOMElement domElement]</h3>
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<p>
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The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
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not set up new event listeners.
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</p>
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<h3>[property:Number dynamicDampingFactor]</h3>
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<p>
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Defines the intensity of damping. Only considered if [page:.staticMoving staticMoving] is set to `false`. Default is `0.2`.
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</p>
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<h3>[property:Boolean enabled]</h3>
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<p>
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Whether or not the controls are enabled.
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</p>
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<h3>[property:Array keys]</h3>
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<p>
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This array holds keycodes for controlling interactions.
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<ul>
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<li>When the first defined key is pressed, all mouse interactions (left, middle, right) performs orbiting.</li>
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<li>When the second defined key is pressed, all mouse interactions (left, middle, right) performs zooming.</li>
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<li>When the third defined key is pressed, all mouse interactions (left, middle, right) performs panning.</li>
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</ul>
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Default is *KeyA, KeyS, KeyD* which represents A, S, D.
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</p>
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<h3>[property:Number maxDistance]</h3>
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<p>
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How far you can zoom out. Default is `Infinity`.
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</p>
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<h3>[property:Number minDistance]</h3>
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<p>
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How far you can zoom in. Default is *0*.
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</p>
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<h3>
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[property:Object mouseButtons]</h3>
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<p>
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This object contains references to the mouse actions used by the controls.
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<ul>
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<li>.LEFT is assigned with `THREE.MOUSE.ROTATE`</li>
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<li>.MIDDLE is assigned with `THREE.MOUSE.ZOOM`</li>
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<li>.RIGHT is assigned with `THREE.MOUSE.PAN`</li>
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</ul>
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</p>
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<h3>[property:Boolean noPan]</h3>
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<p>
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Whether or not panning is disabled. Default is `false`.
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</p>
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<h3>[property:Boolean noRotate]</h3>
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<p>
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Whether or not rotation is disabled. Default is `false`.
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</p>
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<h3>[property:Boolean noZoom]</h3>
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<p>
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Whether or not zooming is disabled. Default is `false`.
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</p>
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<h3>[property:Camera object]</h3>
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<p>
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The camera being controlled.
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</p>
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<h3>[property:Number panSpeed]</h3>
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<p>
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The pan speed. Default is `0.3`.
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</p>
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<h3>[property:Number rotateSpeed]</h3>
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<p>
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The rotation speed. Default is `1.0`.
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</p>
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<h3>[property:Object screen]</h3>
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<p>
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Represents the properties of the screen. Automatically set when [page:.handleResize handleResize]() is called.
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<ul>
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<li>left: Represents the offset in pixels to the screen's left boundary.</li>
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<li>top: Represents the offset in pixels to the screen's top boundary.</li>
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<li>width: Represents the screen width in pixels.</li>
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<li>height: Represents the screen height in pixels.</li>
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</ul>
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</p>
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<h3>[property:Boolean staticMoving]</h3>
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<p>
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Whether or not damping is disabled. Default is `false`.
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</p>
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<h3>[property:Number zoomSpeed]</h3>
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<p>
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The zoom speed. Default is `1.2`.
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</p>
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<h2>Methods</h2>
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<h3>[method:undefined checkDistances] ()</h3>
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<p>
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Ensures the controls stay in the range [minDistance, maxDistance]. Called by [page:.update update]().
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</p>
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<h3>[method:undefined dispose] ()</h3>
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<p>
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Should be called if the controls is no longer required.
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</p>
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<h3>[method:undefined handleResize] ()</h3>
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<p>
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Should be called if the application window is resized.
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</p>
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<h3>[method:undefined panCamera] ()</h3>
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<p>
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Performs panning if necessary. Called by [page:.update update]().
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</p>
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<h3>[method:undefined reset] ()</h3>
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<p>
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Resets the controls to its initial state.
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</p>
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<h3>[method:undefined rotateCamera] ()</h3>
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<p>
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Rotates the camera if necessary. Called by [page:.update update]().
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</p>
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<h3>[method:undefined update] ()</h3>
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<p>
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Updates the controls. Usually called in the animation loop.
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</p>
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<h3>[method:undefined zoomCamera] ()</h3>
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<p>
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Performs zooming if necessary. Called by [page:.update update]().
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/TrackballControls.js examples/jsm/controls/TrackballControls.js]
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</p>
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</body>
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</html>
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