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92 lines
3.5 KiB
92 lines
3.5 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Material] →
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<h1>基础线条材质([name])</h1>
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<p class="desc">一种用于绘制线框样式几何体的材质。</p>
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<h2>代码示例</h2>
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<code>
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const material = new THREE.LineBasicMaterial( {
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color: 0xffffff,
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linewidth: 1,
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linecap: 'round', //ignored by WebGLRenderer
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linejoin: 'round' //ignored by WebGLRenderer
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} );
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</code>
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<h2>例子</h2>
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<p>
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[example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]<br />
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[example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]<br />
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[example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines / indexed]<br />
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[example:webgl_decals WebGL / decals]<br />
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[example:webgl_geometry_nurbs WebGL / geometry / nurbs]<br />
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[example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
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[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]<br />
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[example:webgl_interactive_buffergeometry WebGL / interactive / buffergeometry]<br />
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[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]<br />
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[example:webgl_lines_colors WebGL / lines / colors]<br />
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[example:webgl_lines_dashed WebGL / lines / dashed]<br />
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[example:webgl_lines_sphere WebGL / lines / sphere]<br />
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[example:webgl_materials WebGL / materials]<br />
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[example:physics_ammo_rope physics / ammo / rope]
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</p>
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<h2>构造函数(Constructor)</h2>
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<h3>[name]( [param:Object parameters] )</h3>
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<p>
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[page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。<br /><br />
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属性[page:Hexadecimal color]例外,其可以作为十六进制字符串传递,默认情况下为 *0xffffff*(白色),内部调用[page:Color.set](color)。
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</p>
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<h2>属性(Properties)</h2>
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<p>共有属性请参见其基类[page:Material]。</p>
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<h3>[property:Color color]</h3>
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<p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。</p>
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<h3>[property:Boolean fog]</h3>
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<p>材质是否受雾影响。默认为*true*。</p>
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<h3>[property:Float linewidth]</h3>
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<p> 控制线宽。默认值为 *1*。<br /><br />
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由于[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]与
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大多数平台上[page:WebGLRenderer WebGL]渲染器的限制,无论如何设置该值,线宽始终为1。
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</p>
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<h3>[property:String linecap]</h3>
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<p> 定义线两端的样式。可选值为 'butt', 'round' 和 'square'。默认值为 'round'。<br /><br />
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该属性对应[link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]属性,
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并且会被[page:WebGLRenderer WebGL]渲染器忽略。
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</p>
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<h3>[property:String linejoin]</h3>
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<p> 定义线连接节点的样式。可选值为 'round', 'bevel' 和 'miter'。默认值为 'round'。<br /><br />
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该属性对应[link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin]属性,
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并且会被[page:WebGLRenderer WebGL]渲染器忽略。
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</p>
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<h2>方法(Methods)</h2>
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<p>共有方法请参见其基类[page:Material]。</p>
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<h2>源码(Source)</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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