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80 lines
2.1 KiB
80 lines
2.1 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">用于模拟聚光灯 [page:SpotLight] 的锥形辅助对象.</p>
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<h2>代码示例</h2>
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<code>
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const spotLight = new THREE.SpotLight( 0xffffff );
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spotLight.position.set( 10, 10, 10 );
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scene.add( spotLight );
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const spotLightHelper = new THREE.SpotLightHelper( spotLight );
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scene.add( spotLightHelper );
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</code>
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<h2>例子</h2>
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<p>[example:webgl_lights_spotlights WebGL / lights / spotlights ]</p>
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<h2>构造函数</h2>
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<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
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<p>
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[page:SpotLight light] -- 被模拟的聚光灯 [page:SpotLight] . <br /><br/>
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[page:Hex color] -- (可选的) 如果没有赋值辅助对象将使用光源的颜色.
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</p>
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<h2>属性</h2>
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<p>请到基类 [page:Object3D] 页面查看公共属性.</p>
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<h3>[property:LineSegments cone]</h3>
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<p>用于模拟光源的 [page:LineSegments] 类型对象.</p>
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<h3>[property:SpotLight light]</h3>
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<p>被模拟的聚光灯 [page:SpotLight] .</p>
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<h3>[property:Object matrix]</h3>
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<p>请参考聚光灯的世界矩阵 [page:Object3D.matrixWorld matrixWorld].</p>
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<h3>[property:Object matrixAutoUpdate]</h3>
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<p>
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请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
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使用聚光灯的 [page:Object3D.matrixWorld matrixWorld].
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</p>
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<h3>[property:hex color]</h3>
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<p>
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构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
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辅助对象的颜色将在下一次 [page:.update update] 被调用时更新.
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</p>
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<h2>方法</h2>
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<p>请到基类 [page:Object3D] 页面查看公共属性.</p>
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<h3>[method:undefined dispose]()</h3>
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<p>销毁该聚光灯辅助对象.</p>
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<h3>[method:undefined update]()</h3>
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<p>更新聚光灯辅助对象.</p>
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<h2>源码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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