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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Audio] &rarr;
<h1>[name]</h1>
<p class="desc">
지정 오디오 오브젝트를 생성합니다.<br /><br />
[link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API]를 사용합니다.
</p>
<h2>코드 예제</h2>
<code>
// create an AudioListener and add it to the camera
const listener = new THREE.AudioListener();
camera.add( listener );
// create the PositionalAudio object (passing in the listener)
const sound = new THREE.PositionalAudio( listener );
// load a sound and set it as the PositionalAudio object's buffer
const audioLoader = new THREE.AudioLoader();
audioLoader.load( 'sounds/song.ogg', function( buffer ) {
sound.setBuffer( buffer );
sound.setRefDistance( 20 );
sound.play();
});
// create an object for the sound to play from
const sphere = new THREE.SphereGeometry( 20, 32, 16 );
const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
const mesh = new THREE.Mesh( sphere, material );
scene.add( mesh );
// finally add the sound to the mesh
mesh.add( sound );
</code>
<h2>예제</h2>
<p>
[example:webaudio_orientation webaudio / orientation ]<br />
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_timing webaudio / timing ]
</p>
<h2>생성자</h2>
<h3>[name]( [param:AudioListener listener] )</h3>
<p>
리스너 — (필수) [page:AudioListener AudioListener] 인스턴스.
</p>
<h2>프로퍼티</h2>
<p>
상속받은 프로퍼티는 [page:Audio Audio] 클래스를 참고하세요.
</p>
<h3>[property:PannerNode panner]</h3>
<p>PositionalAudio의 [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode].</p>
<h2>메서드</h2>
<p>
상속받은 메서드는 [page:Audio Audio] 클래스를 참고하세요.
</p>
<h3>[method:PannerNode getOutput]()</h3>
<p>
[page:PositionalAudio.panner panner]를 리턴합니다.
</p>
<h3>[method:Float getRefDistance]()</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance]의 값을 리턴합니다.
</p>
<h3>[method:this setRefDistance]( [param:Float value] )</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance]의 값을 설정합니다.
</p>
<h3>[method:Float getRolloffFactor]()</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor]의 값을 리턴합니다.
</p>
<h3>[method:this setRolloffFactor]( [param:Float value] )</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor]의 값을 설정합니다.
</p>
<h3>[method:String getDistanceModel]()</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel]의 값을 리턴합니다.
</p>
<h3>[method:this setDistanceModel]( [param:String value] )</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel]의 값을 설정합니다.
</p>
<h3>[method:Float getMaxDistance]()</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance]의 값을 리턴합니다.
</p>
<h3>[method:this setMaxDistance]( [param:Float value] )</h3>
<p>
[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance]의 값을 리턴합니다.
</p>
<h3>[method:this setDirectionalCone]( [param:Float coneInnerAngle], [param:Float coneOuterAngle], [param:Float coneOuterGain] )</h3>
<p>
이 메서드는 전방향 사운드를 [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode directional sound]로 변환하기 위해 사용할 수 있습니다.
</p>
<h2>소스 코드</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>