You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

53 lines
1.3 KiB

2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:WebGLRenderer] &rarr;
<h1>[name]</h1>
<p class="desc">
Since r118 [page:WebGLRenderer] automatically uses a WebGL 2 rendering context. When upgrading an existing project to
=> r118, applications might break because of two reasons:
<ul>
<li>Custom shader code needs to be GLSL 3.0 conform.</li>
<li>WebGL 1 extension checks have to be changed.</li>
</ul>
If you can't afford the time to upgrade your code but still want to use the latest version, you can use [name]. This
version of the renderer will enforce a WebGL 1 rendering context.
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Object parameters] )</h3>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:WebGLRenderer] class for common properties.</p>
<h3>[property:Boolean isWebGL1Renderer]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>Methods</h2>
<p>See the base [page:WebGLRenderer] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>