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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
A sprite is a plane that always faces towards the camera, generally with a
partially transparent texture applied.<br /><br />
Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
</p>
<h2>Code Example</h2>
<code>
const map = new THREE.TextureLoader().load( 'sprite.png' );
const material = new THREE.SpriteMaterial( { map: map } );
const sprite = new THREE.Sprite( material );
scene.add( sprite );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Material material] )</h3>
<p>
[page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br /><br />
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Boolean isSprite]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:SpriteMaterial material]</h3>
<p>
An instance of [page:SpriteMaterial], defining the object's appearance.
Default is a white [page:SpriteMaterial].
</p>
<h3>[property:Vector2 center]</h3>
<p>
The sprite's anchor point, and the point around which the sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
A value of (0, 0) corresponds to the lower left corner of the sprite. The default is (0.5, 0.5).
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:Sprite clone]()</h3>
<p>
Returns a clone of this Sprite object and any descendants.
</p>
<h3>[method:this copy]( [param:Sprite sprite] )</h3>
<p>
Copies the properties of the passed sprite to this one.
</p>
<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
<p>
Get intersections between a casted ray and this sprite. [page:Raycaster.intersectObject]() will call this method.
The raycaster must be initialized by calling [page:Raycaster.setFromCamera]() before raycasting against sprites.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>