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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
A continuous line.<br /><br />
This is nearly the same
as [page:LineSegments]; the only difference is that it is rendered using
[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]
instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
</p>
<h2>Code Example</h2>
<code>
const material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
const points = [];
points.push( new THREE.Vector3( - 10, 0, 0 ) );
points.push( new THREE.Vector3( 0, 10, 0 ) );
points.push( new THREE.Vector3( 10, 0, 0 ) );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const line = new THREE.Line( geometry, material );
scene.add( line );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:BufferGeometry geometry], [param:Material material] )</h3>
<p>
[page:BufferGeometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].<br />
[page:Material material] — material for the line. Default is a new [page:LineBasicMaterial].<br />
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:BufferGeometry geometry]</h3>
<p>Vertices representing the line segment(s).</p>
<h3>[property:Boolean isLine]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:Material material]</h3>
<p>Material for the line.</p>
<h3>[property:Array morphTargetInfluences]</h3>
<p>
An array of weights typically from 0-1 that specify how much of the morph is applied.
Undefined by default, but reset to a blank array by [page:.updateMorphTargets]().
</p>
<h3>[property:Object morphTargetDictionary]</h3>
<p>
A dictionary of morphTargets based on the morphTarget.name property.
Undefined by default, but rebuilt [page:.updateMorphTargets]().
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:this computeLineDistances]()</h3>
<p>
Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
</p>
<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
<p>
Get intersections between a casted [page:Ray] and this Line.
[page:Raycaster.intersectObject] will call this method.
</p>
<h3>[method:Line clone]()</h3>
<p>
Returns a clone of this Line object and its descendants.
</p>
<h3>[method:undefined updateMorphTargets]()</h3>
<p>
Updates the morphTargets to have no influence on the object. Resets the
[page:.morphTargetInfluences] and [page:.morphTargetDictionary] properties.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>