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111 lines
3.2 KiB
111 lines
3.2 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">
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A continuous line.<br /><br />
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This is nearly the same
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as [page:LineSegments]; the only difference is that it is rendered using
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[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]
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instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
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</p>
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<h2>Code Example</h2>
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<code>
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const material = new THREE.LineBasicMaterial({
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color: 0x0000ff
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});
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const points = [];
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points.push( new THREE.Vector3( - 10, 0, 0 ) );
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points.push( new THREE.Vector3( 0, 10, 0 ) );
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points.push( new THREE.Vector3( 10, 0, 0 ) );
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const geometry = new THREE.BufferGeometry().setFromPoints( points );
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const line = new THREE.Line( geometry, material );
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scene.add( line );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [param:BufferGeometry geometry], [param:Material material] )</h3>
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<p>
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[page:BufferGeometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].<br />
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[page:Material material] — material for the line. Default is a new [page:LineBasicMaterial].<br />
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Object3D] class for common properties.</p>
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<h3>[property:BufferGeometry geometry]</h3>
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<p>Vertices representing the line segment(s).</p>
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<h3>[property:Boolean isLine]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:Material material]</h3>
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<p>Material for the line.</p>
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<h3>[property:Array morphTargetInfluences]</h3>
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<p>
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An array of weights typically from 0-1 that specify how much of the morph is applied.
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Undefined by default, but reset to a blank array by [page:.updateMorphTargets]().
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</p>
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<h3>[property:Object morphTargetDictionary]</h3>
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<p>
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A dictionary of morphTargets based on the morphTarget.name property.
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Undefined by default, but rebuilt [page:.updateMorphTargets]().
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</p>
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<h2>Methods</h2>
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<p>See the base [page:Object3D] class for common methods.</p>
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<h3>[method:this computeLineDistances]()</h3>
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<p>
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Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
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</p>
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<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
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<p>
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Get intersections between a casted [page:Ray] and this Line.
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[page:Raycaster.intersectObject] will call this method.
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</p>
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<h3>[method:Line clone]()</h3>
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<p>
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Returns a clone of this Line object and its descendants.
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</p>
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<h3>[method:undefined updateMorphTargets]()</h3>
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<p>
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Updates the morphTargets to have no influence on the object. Resets the
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[page:.morphTargetInfluences] and [page:.morphTargetDictionary] properties.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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