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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
Bones are almost identical to a blank [page:Object3D].
</p>
<h2>Code Example</h2>
<code>
const root = new THREE.Bone();
const child = new THREE.Bone();
root.add( child );
child.position.y = 5;
</code>
<h2>Constructor</h2>
<h3>[name]( )</h3>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Boolean isBone]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:String type]</h3>
<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>