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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<p class="desc">
A loader for loading a [page:BufferGeometry].
This uses the [page:FileLoader] internally for loading files.
</p>
<h2>Code Example</h2>
<code>
// instantiate a loader
const loader = new THREE.BufferGeometryLoader();
// load a resource
loader.load(
// resource URL
'models/json/pressure.json',
// onLoad callback
function ( geometry ) {
const material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } );
const object = new THREE.Mesh( geometry, material );
scene.add( object );
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Examples</h2>
<p>
[example:webgl_performance WebGL / performance]
</p>
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</p>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Loader] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:BufferGeometry].<br />
[page:Function onProgress] (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .[page:Boolean lengthComputable], .[page:Integer total] and .[page:Integer loaded]. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
[page:Function onError] (optional) — Will be called when load errors.<br />
</p>
<p>
Begin loading from url and call onLoad with the parsed response content.
</p>
<h3>[method:BufferGeometry parse]( [param:Object json] )</h3>
<p>
[page:Object json] — The `JSON` structure to parse.<br /><br />
Parse a `JSON` structure and return a [page:BufferGeometry].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>