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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<p class="desc">
Class for loading an
[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
This uses the [page:FileLoader] internally for loading files.
</p>
<h2>Code Example</h2>
<code>
// instantiate a listener
const audioListener = new THREE.AudioListener();
// add the listener to the camera
camera.add( audioListener );
// instantiate audio object
const oceanAmbientSound = new THREE.Audio( audioListener );
// add the audio object to the scene
scene.add( oceanAmbientSound );
// instantiate a loader
const loader = new THREE.AudioLoader();
// load a resource
loader.load(
// resource URL
'audio/ambient_ocean.ogg',
// onLoad callback
function ( audioBuffer ) {
// set the audio object buffer to the loaded object
oceanAmbientSound.setBuffer( audioBuffer );
// play the audio
oceanAmbientSound.play();
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Loader] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
[page:Function onProgress] (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .[page:Boolean lengthComputable], .[page:Integer total] and .[page:Integer loaded]. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
[page:Function onError] (optional) — Will be called when load errors.<br />
</p>
<p>
Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>