You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

105 lines
3.0 KiB

2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Curve] &rarr; [page:CurvePath] &rarr; [page:Path] &rarr;
<h1>[name]</h1>
<p class="desc">
Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
[page:ShapeGeometry], to get points, or to get triangulated faces.
</p>
<h2>Code Example</h2>
<code>
const heartShape = new THREE.Shape();
heartShape.moveTo( 25, 25 );
heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
heartShape.bezierCurveTo( - 30, 0, - 30, 35, - 30, 35 );
heartShape.bezierCurveTo( - 30, 55, - 10, 77, 25, 95 );
heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
const extrudeSettings = { depth: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
const mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
</code>
<h2>Examples</h2>
<p>
[example:webgl_geometry_shapes geometry / shapes ]<br/>
[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Array points] )</h3>
<p>
points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
Creates a Shape from the points. The first point defines the offset, then successive points
are added to the [page:CurvePath.curves curves] array as [page:LineCurve LineCurves].<br /><br />
If no points are specified, an empty shape is created and the [page:.currentPoint] is set to
the origin.
</p>
<h2>Properties</h2>
<p>See the base [page:Path] class for common properties.</p>
<h3>[property:String uuid]</h3>
<p>
[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
</p>
<h3>[property:Array holes]</h3>
<p>An array of [page:Path paths] that define the holes in the shape.</p>
<h2>Methods</h2>
<p>See the base [page:Path] class for common methods.</p>
<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
<p>
divisions -- The fineness of the result.<br /><br />
Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
<code>
{
shape
holes
}
</code>
where shape and holes are arrays of [page:Vector2 Vector2s].
</p>
<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
<p>
divisions -- The fineness of the result.<br /><br />
Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>