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<h1>[name]</h1>
<p class="desc">
This buffer attribute class does not construct a VBO. Instead, it uses
whatever VBO is passed in constructor and can later be altered via the
`buffer` property.<br /><br />
It is required to pass additional params alongside the VBO. Those are:
the GL context, the GL data type, the number of components per vertex,
the number of bytes per component, and the number of vertices.<br /><br />
The most common use case for this class is when some kind of GPGPU
calculation interferes or even produces the VBOs in question.
</p>
<h2>Constructor</h2>
<h3>[name]( [param:WebGLBuffer buffer], [param:GLenum type], [param:Integer itemSize], [param:Integer elementSize], [param:Integer count] )</h3>
<p>
`buffer` — Must be a <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer" target="_blank">WebGLBuffer</a>.
<br />
`type` — One of <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types" target="_blank">WebGL Data Types</a>.
<br />
`itemSize` — The number of values of the array that should be associated with
a particular vertex. For instance, if this
attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
<br />
`elementSize` — 1, 2 or 4. The corresponding size (in bytes) for the given "type" param.
<ul>
<li>gl.FLOAT: 4</li>
<li>gl.UNSIGNED_SHORT: 2</li>
<li>gl.SHORT: 2</li>
<li>gl.UNSIGNED_INT: 4</li>
<li>gl.INT: 4</li>
<li>gl.BYTE: 1</li>
<li>gl.UNSIGNED_BYTE: 1</li>
</ul>
`count` — The expected number of vertices in VBO.
</p>
<h2>Properties</h2>
<h3>[property:WebGLBuffer buffer]</h3>
<p>
The current <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer" target="_blank">WebGLBuffer</a> instance.
</p>
<h3>[property:Integer count]</h3>
<p>
The expected number of vertices in VBO.
</p>
<h3>[property:Integer itemSize]</h3>
<p>
How many values make up each item (vertex).
</p>
<h3>[property:Integer elementSize]</h3>
<p>
Stores the corresponding size in bytes for the current `type` property value.
</p>
<p>
See above (constructor) for a list of known type sizes.
</p>
<h3>[property:GLenum type]</h3>
<p>
A <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types" target="_blank">WebGL Data Type</a>
describing the underlying VBO contents.
</p>
<p>
Set this property together with `elementSize`. The recommended way is
using the `setType` method.
</p>
<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Read-only. Always `true`.
</p>
<h2>Methods</h2>
<h3>[method:this setBuffer]( buffer ) </h3>
<p>Sets the `buffer` property.</p>
<h3>[method:this setType]( type, elementSize ) </h3>
<p>Sets the both `type` and `elementSize` properties.</p>
<h3>[method:this setItemSize]( itemSize ) </h3>
<p>Sets the `itemSize` property.</p>
<h3>[method:this setCount]( count ) </h3>
<p>Sets the `count` property.</p>
<h3>[property:Integer version]</h3>
<p>
A version number, incremented every time the needsUpdate property is set to true.
</p>
<h3>[property:Boolean needsUpdate]</h3>
<p>
Default is `false`. Setting this to true increments [page:GLBufferAttribute.version version].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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