You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

87 lines
2.3 KiB

2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
Abstract base class for cameras. This class should always be inherited when you build a new camera.
</p>
<h2>Constructor</h2>
<h3>[name]()</h3>
<p>
Creates a new [name]. Note that this class is not intended to be called directly;
you probably want a [page:PerspectiveCamera] or [page:OrthographicCamera] instead.
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Boolean isCamera]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:Layers layers]</h3>
<p>
The [page:Layers layers] that the camera is a member of. This is an inherited
property from [page:Object3D].<br /><br />
Objects must share at least one layer with the camera to be seen
when the camera's viewpoint is rendered.
</p>
<h3>[property:Matrix4 matrixWorldInverse]</h3>
<p>
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has
the world transform of the Camera.
</p>
<h3>[property:Matrix4 projectionMatrix]</h3>
<p>This is the matrix which contains the projection.</p>
<h3>[property:Matrix4 projectionMatrixInverse]</h3>
<p>The inverse of projectionMatrix.</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:Camera clone]( )</h3>
<p>
Return a new camera with the same properties as this one.
</p>
<h3>[method:this copy]( [param:Camera source], [param:Boolean recursive] )</h3>
<p>
Copy the properties from the source camera into this one.
</p>
<h3>[method:Vector3 getWorldDirection]( [param:Vector3 target] )</h3>
<p>
[page:Vector3 target] — the result will be copied into this Vector3. <br /><br />
Returns a [page:Vector3] representing the world space direction in which the camera is looking.
(Note: A camera looks down its local, negative z-axis).<br /><br />
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>