You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
207 lines
5.2 KiB
207 lines
5.2 KiB
2 years ago
|
<!-- Licensed under a BSD license. See license.html for license -->
|
||
|
<!DOCTYPE html>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
|
||
|
<title>Three.js - Scenegraph - Sun Earth</title>
|
||
|
<style>
|
||
|
html, body {
|
||
|
height: 100%;
|
||
|
margin: 0;
|
||
|
color: white;
|
||
|
font-family: monospace;
|
||
|
}
|
||
|
#c {
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
display: block;
|
||
|
}
|
||
|
#ui {
|
||
|
position: absolute;
|
||
|
right: 1em;
|
||
|
top: 1em;
|
||
|
background: rgba(64, 64, 64, 0.8);
|
||
|
padding: .5em;
|
||
|
}
|
||
|
#ui .axisgrid {
|
||
|
display: flex;
|
||
|
align-items: center;
|
||
|
}
|
||
|
#ui .axisgrid:nth-child(odd) {
|
||
|
background: rgba(72, 72, 72, 0.8);
|
||
|
}
|
||
|
#ui .label {
|
||
|
width: 8em;
|
||
|
overflow: hidden;
|
||
|
text-overflow: ellipsis;
|
||
|
}
|
||
|
#ui .checkbox {
|
||
|
display: flex;
|
||
|
align-items: center;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
<canvas id="c"></canvas>
|
||
|
<div id="ui"></div>
|
||
|
</body>
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../../build/three.module.js",
|
||
|
"three/addons/": "../../examples/jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
import * as THREE from 'three';
|
||
|
import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
|
||
|
|
||
|
function main() {
|
||
|
const canvas = document.querySelector('#c');
|
||
|
const renderer = new THREE.WebGLRenderer({canvas});
|
||
|
const gui = new GUI();
|
||
|
|
||
|
const fov = 40;
|
||
|
const aspect = 2; // the canvas default
|
||
|
const near = 0.1;
|
||
|
const far = 1000;
|
||
|
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
|
||
|
camera.position.set(0, 50, 0);
|
||
|
camera.up.set(0, 0, 1);
|
||
|
camera.lookAt(0, 0, 0);
|
||
|
|
||
|
const scene = new THREE.Scene();
|
||
|
|
||
|
{
|
||
|
const color = 0xFFFFFF;
|
||
|
const intensity = 3;
|
||
|
const light = new THREE.PointLight(color, intensity);
|
||
|
scene.add(light);
|
||
|
}
|
||
|
|
||
|
const objects = [];
|
||
|
|
||
|
const radius = 1;
|
||
|
const widthSegments = 6;
|
||
|
const heightSegments = 6;
|
||
|
const sphereGeometry = new THREE.SphereGeometry(
|
||
|
radius, widthSegments, heightSegments);
|
||
|
|
||
|
const solarSystem = new THREE.Object3D();
|
||
|
scene.add(solarSystem);
|
||
|
objects.push(solarSystem);
|
||
|
|
||
|
const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
|
||
|
const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
|
||
|
sunMesh.scale.set(5, 5, 5);
|
||
|
solarSystem.add(sunMesh);
|
||
|
objects.push(sunMesh);
|
||
|
|
||
|
const earthOrbit = new THREE.Object3D();
|
||
|
earthOrbit.position.x = 10;
|
||
|
solarSystem.add(earthOrbit);
|
||
|
objects.push(earthOrbit);
|
||
|
|
||
|
const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244});
|
||
|
const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial);
|
||
|
earthOrbit.add(earthMesh);
|
||
|
objects.push(earthMesh);
|
||
|
|
||
|
const moonOrbit = new THREE.Object3D();
|
||
|
moonOrbit.position.x = 2;
|
||
|
earthOrbit.add(moonOrbit);
|
||
|
|
||
|
const moonMaterial = new THREE.MeshPhongMaterial({color: 0x888888, emissive: 0x222222});
|
||
|
const moonMesh = new THREE.Mesh(sphereGeometry, moonMaterial);
|
||
|
moonMesh.scale.set(.5, .5, .5);
|
||
|
moonOrbit.add(moonMesh);
|
||
|
objects.push(moonMesh);
|
||
|
|
||
|
// Turns both axes and grid visible on/off
|
||
|
// GUI requires a property that returns a bool
|
||
|
// to decide to make a checkbox so we make a setter
|
||
|
// can getter for `visible` which we can tell GUI
|
||
|
// to look at.
|
||
|
class AxisGridHelper {
|
||
|
constructor(node, units = 10) {
|
||
|
const axes = new THREE.AxesHelper();
|
||
|
axes.material.depthTest = false;
|
||
|
axes.renderOrder = 2; // after the grid
|
||
|
node.add(axes);
|
||
|
|
||
|
const grid = new THREE.GridHelper(units, units);
|
||
|
grid.material.depthTest = false;
|
||
|
grid.renderOrder = 1;
|
||
|
node.add(grid);
|
||
|
|
||
|
this.grid = grid;
|
||
|
this.axes = axes;
|
||
|
this.visible = false;
|
||
|
}
|
||
|
get visible() {
|
||
|
return this._visible;
|
||
|
}
|
||
|
set visible(v) {
|
||
|
this._visible = v;
|
||
|
this.grid.visible = v;
|
||
|
this.axes.visible = v;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function makeAxisGrid(node, label, units) {
|
||
|
const helper = new AxisGridHelper(node, units);
|
||
|
gui.add(helper, 'visible').name(label);
|
||
|
}
|
||
|
|
||
|
makeAxisGrid(solarSystem, 'solarSystem', 26);
|
||
|
makeAxisGrid(sunMesh, 'sunMesh');
|
||
|
makeAxisGrid(earthOrbit, 'earthOrbit');
|
||
|
makeAxisGrid(earthMesh, 'earthMesh');
|
||
|
makeAxisGrid(moonOrbit, 'moonOrbit');
|
||
|
makeAxisGrid(moonMesh, 'moonMesh');
|
||
|
|
||
|
function resizeRendererToDisplaySize(renderer) {
|
||
|
const canvas = renderer.domElement;
|
||
|
const width = canvas.clientWidth;
|
||
|
const height = canvas.clientHeight;
|
||
|
const needResize = canvas.width !== width || canvas.height !== height;
|
||
|
if (needResize) {
|
||
|
renderer.setSize(width, height, false);
|
||
|
}
|
||
|
return needResize;
|
||
|
}
|
||
|
|
||
|
function render(time) {
|
||
|
time *= 0.001;
|
||
|
|
||
|
if (resizeRendererToDisplaySize(renderer)) {
|
||
|
const canvas = renderer.domElement;
|
||
|
camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
}
|
||
|
|
||
|
objects.forEach((obj) => {
|
||
|
obj.rotation.y = time;
|
||
|
});
|
||
|
|
||
|
renderer.render(scene, camera);
|
||
|
|
||
|
requestAnimationFrame(render);
|
||
|
}
|
||
|
|
||
|
requestAnimationFrame(render);
|
||
|
}
|
||
|
|
||
|
main();
|
||
|
</script>
|
||
|
</html>
|
||
|
|
||
|
|