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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - webgpu - node playground</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
<link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
<style>
body {
overflow: hidden;
width: 100%;
height: 100%;
}
.renderer {
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 100%;
}
flow {
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 100%;
box-shadow: inset 0 0 20px 0px #000000;
pointer-events: none;
}
flow f-canvas {
pointer-events: auto;
}
flow f-canvas:not(.focusing) {
background: #191919ed;
}
</style>
</head>
<body>
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/",
"three/nodes": "./jsm/nodes/Nodes.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import * as Nodes from 'three/nodes';
import WebGPU from 'three/addons/capabilities/WebGPU.js';
import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
import { NodeEditor } from 'three/addons/node-editor/NodeEditor.js';
import { MeshEditor } from 'three/addons/node-editor/scene/MeshEditor.js';
import { StandardMaterialEditor } from 'three/addons/node-editor/materials/StandardMaterialEditor.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
// Use PreviewEditor in WebGL for now
import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
let camera, scene, renderer;
let model;
let nodeEditor;
init();
function init() {
if ( WebGPU.isAvailable() === false ) {
document.body.appendChild( WebGPU.getErrorMessage() );
throw new Error( 'No WebGPU support' );
}
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.set( 0.0, 3, 4 * 3 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x333333 );
// Lights
const topLight = new THREE.PointLight( 0xF4F6F0, 1, 100 );
topLight.power = 4500;
topLight.position.set( 0, 10, 10 );
scene.add( topLight );
const backLight = new THREE.PointLight( 0x0c1445, 1, 100 );
backLight.power = 1000;
backLight.position.set( - 1, .2, - 2.6 );
scene.add( backLight );
renderer = new WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
document.body.appendChild( renderer.domElement );
renderer.domElement.className = 'renderer';
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 5;
controls.maxDistance = 30;
window.addEventListener( 'resize', onWindowResize );
initEditor();
onWindowResize();
}
function initEditor() {
nodeEditor = new NodeEditor( scene );
const reset = () => {
const meshEditor = new MeshEditor( model );
const materialEditor = new StandardMaterialEditor();
nodeEditor.add( meshEditor );
nodeEditor.add( materialEditor );
nodeEditor.centralizeNode( meshEditor );
const { x, y } = meshEditor.getPosition();
meshEditor.setPosition( x + 250, y );
materialEditor.setPosition( x - 250, y );
meshEditor.material.connect( materialEditor );
};
nodeEditor.addEventListener( 'new', reset );
document.body.appendChild( nodeEditor.domElement );
const loaderFBX = new FBXLoader();
loaderFBX.load( 'models/fbx/stanford-bunny.fbx', ( object ) => {
const defaultMaterial = new Nodes.MeshBasicNodeMaterial();
defaultMaterial.colorNode = new Nodes.UniformNode( 0 );
const sphere = new THREE.Mesh( new THREE.SphereGeometry( 2, 32, 16 ), defaultMaterial );
sphere.name = 'Sphere';
sphere.position.set( 5, 0, - 5 );
scene.add( sphere );
const box = new THREE.Mesh( new THREE.BoxGeometry( 2, 2, 2 ), defaultMaterial );
box.name = 'Box';
box.position.set( - 5, 0, - 5 );
scene.add( box );
const defaultPointsMaterial = new Nodes.PointsNodeMaterial();
defaultPointsMaterial.colorNode = new Nodes.UniformNode( 0 );
const torusKnot = new THREE.Points( new THREE.TorusKnotGeometry( 1, .3, 100, 16 ), defaultPointsMaterial );
torusKnot.name = 'Torus Knot ( Points )';
torusKnot.position.set( 0, 0, - 5 );
scene.add( torusKnot );
model = object.children[ 0 ];
model.position.set( 0, 0, .1 );
model.scale.setScalar( .01 );
model.material = defaultMaterial;
scene.add( model );
reset();
} );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
nodeEditor.setSize( width, height );
}
//
function render() {
//if ( model ) model.rotation.y = performance.now() / 5000;
nodeFrame.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>